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There's clearly something going on, when playing with cross play off you can instantly feel the difference. And after all the posts here EA/DICE have to know this also, but what we get is silence.
Sorry, I wish I had an answer for you.
- Adamonic3 years agoLegend
It's because of the differences in recoil reduction and aim assist for consoles. Those extra values have to be computed at some point in the interactions between client and server.
So console to console, timing is even. PC to PC timing is even. Mixed, everything is slightly off.
- ElliotLH3 years agoHero+
@Adamonic wrote:
It's because of the differences in recoil reduction and aim assist for consoles. Those extra values have to be computed at some point in the interactions between client and server.
So console to console, timing is even. PC to PC timing is even. Mixed, everything is slightly off.
That and needing to go through Xbox Live/PSN too I would imagine.
- 3 years ago
@ElliotLH wrote:
@Adamonic wrote:It's because of the differences in recoil reduction and aim assist for consoles. Those extra values have to be computed at some point in the interactions between client and server.
So console to console, timing is even. PC to PC timing is even. Mixed, everything is slightly off.
That and needing to go through Xbox Live/PSN too I would imagine.
I have BF2042 on all platforms. There is no ping difference. No indication that console packets are making an additional hop.
Also not buying the theory that aim assist is server side.
I'm not saying there isn't a cross play latency issue, just not convinced in these theories.
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