Forum Discussion
They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.
With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection).
As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies.
- AJ_Clickz2 years agoSeasoned Hotshot
@Adamonic wrote:They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.
With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection).
As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies.Input based lobbies is still not the solution, PC will still have the advantage of higher FPS, quicker response times and lowered graphical infidelity making visibility easier.
Forced console pairing with PC should not be a thing, period.
EDIT: I understand Xbox and PS can turn off crossplay, but there are issues getting into lobbies. This is most likely due to crossplay automatically being on and people simply quitting the game because they either have to choose between playing with PC or having no lobbies.
Console vs console, then being pooled into PC lobbies when playing with PC friends is a solution that must be implemented in the next Battlefield if they don't want to ruin and drive away console players.
This is an issue on many other games, DICE take the correct steps and make the next Battlefield fair and fun for everyone.
- 2 years ago
@AJ_Clickz wrote:
@Adamonic wrote:They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.
With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection).
As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies.Input based lobbies is still not the solution, PC will still have the advantage of higher FPS, quicker response times and lowered graphical infidelity making visibility easier.
Forced console pairing with PC should not be a thing, period.
EDIT: I understand Xbox and PS can turn off crossplay, but there are issues getting into lobbies. This is most likely due to crossplay automatically being on and people simply quitting the game because they either have to choose between playing with PC or having no lobbies.
Console vs console, then being pooled into PC lobbies when playing with PC friends is a solution that must be implemented in the next Battlefield if they don't want to ruin and drive away console players.
This is an issue on many other games, DICE take the correct steps and make the next Battlefield fair and fun for everyone.
Higher FPS is irrelevant with 45Hz servers. There are no updates to take advantage of any fps differences.
I agree nothing should be forced. Cross play should be off by default.
Console players get Aim Assist and 25% recoil reduction to compensate for perceived precision benefits to mouse input. However, mouse input is delayed, and I think they purposely do that as another cross play feature. I don't mind AA but when coupled with 25% recoil reduction makes it much easier to stick to moving players. This is especially evident for Marksmanship Rifles and weapons with a high RoF.
- sk1lld2 years agoLegend
Let's face it with 45 Hz servers this game is always going to feel sloppy no matter how powerful your PC is. I agree with others the cross play should be set off as default setting.
- ATFGunr2 years agoLegend
@Adamonic wrote:They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.
With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection).
As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies.So if anything higher than 60fps results in worse time nudge in 45hz servers, is it beneficial to lock it at 60? I don’t have the great rigs you guys have (5800x/3060ti), so should I lock the FPS at 60 in Nvidia? Or in 2042 itself? I’m just about to go from a 1080p monitor to 1440 so will need any help I can get eh?
As for crossplay, it’s been a hot mess since day one and I’ve ended up playing with a small group of PC players with crossplay off. The bots are less fun and less of a challenge but also don’t kill you in a single burst from across the map two feet behind cover. I 100% think Dice screwed the pooch with crossplay and network compensation. Since changing it will inevitably break other parts of it, the next game should start from scratch for it, and it shold be defaulted to OFF.
- 2 years ago
@ATFGunr wrote:
@Adamonic wrote:They need MnK support for Console players. Then have the lobbies be input-based and not tied to a platform.
With 45Hz servers, anything beyond 60fps actually hurts you as you are time-nudged to hell (with a fast connection).
As a PC player, I would rather not play against console players, but without a Server Browser, I am stuck in the MM lobbies.So if anything higher than 60fps results in worse time nudge in 45hz servers, is it beneficial to lock it at 60? I don’t have the great rigs you guys have (5800x/3060ti), so should I lock the FPS at 60 in Nvidia? Or in 2042 itself? I’m just about to go from a 1080p monitor to 1440 so will need any help I can get eh?
As for crossplay, it’s been a hot mess since day one and I’ve ended up playing with a small group of PC players with crossplay off. The bots are less fun and less of a challenge but also don’t kill you in a single burst from across the map two feet behind cover. I 100% think Dice screwed the pooch with crossplay and network compensation. Since changing it will inevitably break other parts of it, the next game should start from scratch for it, and it shold be defaulted to OFF.
Limiting it definitely prevents you from visually seeing things faster than they are being updated. They extrapolate everything back to 45hz, but there is some buffer built-in for input. You have to play with it because ping is also involved, but I would say something between 60-90fps would probably work best.
- RaginSam2 years agoSeasoned Ace@ATFGunr As a general rule for locking your frames, do it in the game if possible. Don't ever lock your frames with software.
In 2042, set your refresh to whatever your monitor's native refresh rate is. I also personally use gsync in all games as well.
Going from 1080 to 1440 is a great move by the way. I did the same because I was having trouble seeing enemies in Battlefield at long ranges. It really helps people look sharper and stand out more. It just makes gaming more enjoyable.
My PC is probably pretty similar to yours. I have 3070, so it should be in the ballpark regarding performance. I get between 110-140 fps depending on what's going on, so I wouldn't limit yourself to 60hz if I were you. Hope that helps.
- GrizzGolf2 years agoSeasoned Ace
Im shocked you cant MnK on console with this game
- sk1lld2 years agoLegend
- 2 years ago
EA/Dice have the statistics to show just how much of a disadvantage forced crossplay is for console players, but of course they will not reveal it. For the same reason they will not explain WHY they implemented cross play default for the first time in BF history.
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