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BLACK-PIKACHU's avatar
3 years ago

Customizable HUD Elements

Hi DICE,

Can we please have all the HUD elements separated in Portal so we can decide what we want to see?

As a consequence of the NO PAT universe, we don't have clear identifying uniforms between factions to differentiate one from the other as we did in the older games ie: USvsRUS.

It was easy then to visually distinguish friendly from foe so you could decide when to pull the trigger or not, but we can't do that anymore, and in we haven't received any tools to compensate for the loss of this feature which was an essential aspect of tweaking the custom Hardcore server's vibe.

Minimap, Ammo/Gear, Compass, Large Map, Objective Markers, Minimap Spotting, Score/Tickets, Killfeed; Ally Identifier Dot (ability to change colour and size), Enemy Identifier Dot (ability to change colour and size) we need to be able to toggle all these on an off.

All I have wanted since day one and I have been asking for this for months and months with no response, is to have a HC Game UI which consists of:

1. ENABLED Minimap + Large Map with No Spotting Blips, so that the Map is used purely for navigation and seeing the location of your team, but never the enemy; under any circumstances.

2. DISABLED, AMMO/GEAR Indicators on the bottom right.

3. ENABLED Compass

4. ENABLED Ticket Count.

5. DISABLE indicator that reveals how many friendlies vs enemies are fighting for a point.

6. ENABLED Dots above friendly's or enemy's heads with the ability to tweak size/colour AND toggle which team's dots are visible so you have combinations:

Friendly: ON Foe: ON

Friendly: ON, For OFF

Friendly OFF, Foe ON

7. ENABLED Enemy and Location Ping Markers

Thats it! A nice clean UI without clutter to increase immersion and encourage players to be more mindful.

Can we please organise this?

Thanks.

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