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YLD_fox's avatar
YLD_fox
Not applicable
3 years ago

Defenders' respawn locations in Breakthrough are too far from the battle

It is the same problem in most maps - defenders are usually respawned way too far from the flags.

Examples:

  1. Any map where the last sector has only one flag (Breakaway, Hourglass, Exposure): Once that last flag is lost, defenders will be spawned in the "base". The base is so far away that by the time you get to the battle, the flag is lost 99% of the time, so why even bother running?
  2. Exposure (just played several rounds in v2.1):
    1. When I tried to spawn on fully our flag B2, I was spawned 100% of the time on the other side of the canyon, under flag C1, and needed to run for 20 seconds before I even got to B2!
    2. When I tried to spawn on fully our flag C1, I was spawned 100% of the time in the base!

5 Replies

  • I'm not 100% how the spawn mechanics work in BT, but I can tell you they are just as bad on CQ. I'll click on a point we fully own and get thrown randomly someplace 150m from the point I clicked on and sometimes right in front of a moving vehicle or in the direct line of enemy gunfire.  Things are tough on both sides I guess 🙂

  • Padding_Ur_Stat's avatar
    Padding_Ur_Stat
    Not applicable
    3 years ago

    If the zone is being contested, you will spawn on the edge or outside the zone.   It isnt rocket science.   They had to run in to capture the zone, now you have to run in to protect it

  • Ne0tax's avatar
    Ne0tax
    New Vanguard
    3 years ago

    renewal (fresh rework) is still broken on last spot, when the attackers are on the flag you spawn outside openfield and get shooted by all vehicles and roof campers, same on Kaleidoscope. And Kaleidoscope need a rewmwork of C2 position you can camp inside with 10+ and the attacker cant capture the point.

  • YLD_fox's avatar
    YLD_fox
    Not applicable
    3 years ago

    @Padding_Ur_Stats wrote:

    If the zone is being contested, you will spawn on the edge or outside the zone.   It isnt rocket science.   They had to run in to capture the zone, now you have to run in to protect it



    Flags in BT are always contested. Is it a running game or shooting game?

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