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Tactical_wizzze's avatar
4 years ago

defibrilators in 2042 don't make sense

downed team mates are not unconscious or "dead". they are alive, incapacitated and fully conscious.

so... why zap them with defibrilators? 

just transfer the BFV revive animation into BF2042, a syringe is still a syringe, hell you can even make a glowy "tacticool" syringe with attachment rails.

not only are the defibrilators clucky in a locked animation, they don't make sense in system that barely made sense to begin with.

9 Replies

  • @Tactical_wizzzeR No defibs have a long history in Battlefield, far longer than the BF1/5 syringe. Many Battlefield veterans are very happy with the defibs. The animations could use work to be short like previous BF titles.

  • @Tactical_wizzzeR On one hand I can see your point, but on the other, neither is realistic anyway.

    Perhaps I'm just not seeing the distinction between the two myself.

  • @Tactical_wizzzeRWe're talking about getting people hopping up on their feet here that have been repeatedly shot, some suspension of disbelief is probably required.

    And with that said, a syringe makes more sense than paddles in that context?

    Don't get me wrong, i'm 100% with you on the animation part (as are a lot of people afaik) but the paddles have been in the franchise for quite a while, and frankly they make no more or less sense than a needle in the context of what we're doing, they're just implemented rather annoyingly this time, and i also suspect unlike the syringe there's less interest groups going "you're conditioning our kids to like drugs and kill people!" with the paddles.

    One out of two isn't bad, small victories and all that.

    If they give us back the ability to pre-charge we'll all probably be just fine with paddles or any other device, that's a bigger issue than what device is used.
    I personally don't care if we end up using an inflatable aardvark and a tutu to scare people back into the fight as long as we're not animation locked while doing it.

    Damn @ElliotLH  and @ragnarok013 , you ninja'd in mid-typing there :D 

  • If we want true realism, the medic should slap a tourniquet on, shoot them up with morphine, and then have Desmond Doss haul them away on a stretcher.

  • Fringerunner's avatar
    Fringerunner
    Seasoned Ace
    4 years ago
    @DaMutha1 Yep, because realistically gunshot wounds tend only to be in extremities and always without circulatory system damage above the wound site, and if there's one thing a patient who's bleeding out really should have before being rushed off to triage/first-line, it's morphine.
  • Fringerunner's avatar
    Fringerunner
    Seasoned Ace
    4 years ago

    @DaMutha1You've used "realism" in two posts, figured you might be confused, but since the "of course i was only joking" card has been played, no worries.

    No anger on my part either way, for all i care you can get a syringe with an aimpoint and a bipod on it if they let you, doesn't change that quite a few dislike the animation lock no matter what gadget we use.

    Edit: in fairness @DaMutha1  i did confuse you with the OP, so in that context, my bad.

    Reaction was based on lazy confusion, so i though you were seriously defending the OP and once i took the time to actually look, proper context established and my bad for thinking you were serious.

    Leaving the rest of the post unedited as "penance" for knee-jerking 🤓


  • @Tactical_wizzzeR wrote:

    downed team mates are not unconscious or "dead". they are alive, incapacitated and fully conscious.

    so... why zap them with defibrilators? 

    ...


    Because we love just to jolt our buddies once and in a while. 😀

    And who doesn't like the smell of burned flesh and hair when we zap an enemy with it!? 😎

  • I would suggest a morphine/adrenaline shot like the airhypo shot in this first mission of cyberpunk (https://www.youtube.com/watch?v=42b5QXH4iyA) I think it fits the year 2042 😉

    It shouldn't be a full animation btw...you should hold down a key to complete the action like you do with the defib paddles and if you don't you exit the revive action/animation.

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