@PapaDrach wrote:
Disagree. Having different patterns of day, storms, etc are fine. However when you have a HUGE map like Hourglass and the sandstorm kills visibility past what, 50m? Then that's just not worth to have from a gameplay perspective. Tornados are just a waste of resources and very underwhelming. More annoying than anything.
So you agree then. That's exactly what the original post says.
Try fog like in BF1. BF2042's sandstorm visibility is a literal 10x improvement to BF1's fog.
@Tank2042Man
Lol, you people are so negative! You ask for gritty and realistic and you complain about realistic weather and real world extreme weather events that the entire concept of 2042 was marketed on.
Maybe it's time for you guys to switch to Nintendo's Animal Crossing.
Which universe does a gritty realistic battlefield contain a 100% chance of extreme weather event? Is the region having tornadoes rip through every 15 minutes? That's what you're calling realistic?
"entire concept of 2042 was marketed on" - so the game is an environmental catastrophe sim, not a first person shooter?
I recall in the marketing, specifically hearing that STORMS WOULD BE RARE, and feeling relief after Bf1's fog which can last 80% of a match and FULLY blind you past 5-10 meters.
We want to play an FPS, not have a tornado rip us around. Letting us properly play the game's genre and enjoy future games isn't a bad suggestion. But hey, if Animal Crossing will provide better FPS content, why not I guess.
wrote:I don’t mind the wind and rain but the tornado on every map gets old.
That's the full reason for this post 😉