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Props on the changes to the two maps (Renewal and Orbital).
Liking the new point on the mountain (Orbital) which was previously just a running zone.
The sooner they can be brought into play the better.
Yep...noticed the final wide shot....that appears to be the new season 2 map.
Looks nice and tight with a good infantry CQC area on the ship in the middle.
I does look like the ship will have wide and clear fields of view over the other points though....might be a good idea to add some elevated cover between the ship and the surrounding points (buildings, other smaller ships maybe...).
Good to see changes coming to the specialists.
Restrictions on secondary gadgets for each of the classes would go a long way towards bringing it back towards a "Battlefield" game (just like it currently is with Liz and the AA and M5 rockets).
It's a nice video, hoping it translates into good gameplay improvements.
Kap.
- 4 years ago@Kaptyn027
Let's hope that the mouse input will be FINALLY working. No word about that one, but let's hope we will finally be able to aim as we could (and can) in all older titles (and other games).- 4 years ago
@Duana_DD
Agreed....hopefully with all teams "on deck" for BF2042 there are a number of different development avenues being pursued.
Have to say the priority right now should still be more content.
Alongside that I would like to think there is a technical (rather than design) team who is working on tweaking the mouse input.
I'd also like to hope there is another team working on UI improvements such as squad management and improvements to in-game communication forms other than VOIP.For example....a radial menu for the "ping" option to allow identification of infantry, tanks, move markers etc. would be nice.
Kap.
- Mackstan714 years agoSeasoned Ace
@Kaptyn027 wrote:Props on the changes to the two maps (Renewal and Orbital).
Liking the new point on the mountain (Orbital) which was previously just a running zone.
The sooner they can be brought into play the better.
Yep...noticed the final wide shot....that appears to be the new season 2 map.
Looks nice and tight with a good infantry CQC area on the ship in the middle.
I does look like the ship will have wide and clear fields of view over the other points though....might be a good idea to add some elevated cover between the ship and the surrounding points (buildings, other smaller ships maybe...).
Good to see changes coming to the specialists.
Restrictions on secondary gadgets for each of the classes would go a long way towards bringing it back towards a "Battlefield" game (just like it currently is with Liz and the AA and M5 rockets).
It's a nice video, hoping it translates into good gameplay improvements.
Kap.
Jackfrags mentioned it in his video and i have agree as i had the same feeling, that the new map can give you a bit of a Locker/Metro feeling... i like that.
- 4 years ago
@Mackstan71 wrote:
@Kaptyn027 wrote:Props on the changes to the two maps (Renewal and Orbital).
Liking the new point on the mountain (Orbital) which was previously just a running zone.
The sooner they can be brought into play the better.
Yep...noticed the final wide shot....that appears to be the new season 2 map.
Looks nice and tight with a good infantry CQC area on the ship in the middle.
I does look like the ship will have wide and clear fields of view over the other points though....might be a good idea to add some elevated cover between the ship and the surrounding points (buildings, other smaller ships maybe...).
Good to see changes coming to the specialists.
Restrictions on secondary gadgets for each of the classes would go a long way towards bringing it back towards a "Battlefield" game (just like it currently is with Liz and the AA and M5 rockets).
It's a nice video, hoping it translates into good gameplay improvements.
Kap.
Jackfrags mentioned it in his video and i have agree as i had the same feeling, that the new map can give you a bit of a Locker/Metro feeling... i like that.
will we get to play it on breakthrough or will it be conquest only? right now i'm stuck on the old maps on breakthrough but conquest gets to play just the new maps and all of the old stuff. it's like they don't like breakthrough
- Mackstan714 years agoSeasoned Ace
@Prof3ss0r_M1k3
If it's up to me, i say for all modes...why not. Altho if this will be a Locker/Metro kinda map, the battle wil be most inside the ship i guess. So is it doable for breakthrough??
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