Forum Discussion
- cso77772 years agoSeasoned Ace
@TheseusJasonDo you really think they listen to a 'silent majority doing surveys'???
Dice listens to no one and live in a dream world.
According to Dice, the problem is that the players don't understand how the game works and doesn't appreciate what 'genius' they have shown us with 2042...- Alethes2 years agoSeasoned Ace@cso7777 don't get me wrong, I can be as frustrated as you on how the game panned out.
At its inception I believe DICE started from the remit of copying CoD (at the behest of EA, plausibly), and later on I imagine (I could be wrong, of course) that they were taking on board complaints from players. We just don't know what the surveys were and are saying. Why else would DICE make so many passes on guns (re. recoil and spread), for example? It originated somewhere.- cso77772 years agoSeasoned Ace
Dice wanted to make BF into something else (like COD with Warzone). The problem is that Dice didn't make a good BF-game with a good free-to-play extraction-mode, but instead failed in every possible way.
They furthermore scammed the playerbase with a misleading trailer and straight up lied to the players about how the game would be at launch.
Dice wanted an Apex / Fortnite / Warzone cash-cow, but ended up with one of the biggest AAA-embarrassments.
How Dice and EA can show this level of incompetence is astounding.
- Zhukov2112 years agoSeasoned Ace
DICE has been chasing trends since BFV with the epic waste of resources spent on Firestorm. I mean, a WWII experience WITH NO RUSSIAN FRONT? The time and money DICE spent on Firestorm would have been better spent on the Russian Front experience IMO.
DICE team 2042 target audience was Fortnite kids and COD boys from what we’ve seen from 2042 launch. Definitely NOT fans of the franchise.
A sad time for the franchise when Devs and producers abandon their game’s identity in order to chase trends instead of being the trend setting juggernaut they once were.