Forum Discussion
4 years ago
People are complaining too much because they want to be able to kill an heli alone or don't be killed by something who need a team work or a minimum brain to avoid .
Helis still need to be powefull and scary.
Some pro pilots are good players and it's normal to have difficult to kill them because they are better player and have many hours of flying.
Rao can really making the flying more harder than what people thinking.
Just trying to fly and trying to be alive more than 5 mn is a competition .
Balance was ok before they remove the possibility to have more than 1 heli in the sky.
RMEChief
4 years agoLegend
@shanatak you are correct about the helos should be seen as powerful and scary, however, the maps lack any type of ground cover on 85% of the map area while most of the objectives are wide open. Normally infantry would have some type of cover to conceal their location. That is just not possible in most cases.
Just like tanks, the first response should be to take cover, then engage when it is safe to do so. Right now the cover doesn't exist and helos can engage well outside the hacking range of Rao, which is shorter than the AA.
To me, there are easy fixes to helo balancing. Give both teams an equal number of vehicles and aircraft. Nerf 30mm dmg and splash on Stealth (or make it overheat quicker), make HE bomb cooldown longer, and allow armor piercing rounds to do minimal dmg and break stealth like the NTW.
For transports, make guns overheat quicker so the sustained dmg is not so heavy.
For Jets, if one is more maneuverable, the other should do more dps to balance it out.
Wildcat's AA missile range should be longer, and the turret speed should be faster. It should be better against air than it is against tanks.
Just like tanks, the first response should be to take cover, then engage when it is safe to do so. Right now the cover doesn't exist and helos can engage well outside the hacking range of Rao, which is shorter than the AA.
To me, there are easy fixes to helo balancing. Give both teams an equal number of vehicles and aircraft. Nerf 30mm dmg and splash on Stealth (or make it overheat quicker), make HE bomb cooldown longer, and allow armor piercing rounds to do minimal dmg and break stealth like the NTW.
For transports, make guns overheat quicker so the sustained dmg is not so heavy.
For Jets, if one is more maneuverable, the other should do more dps to balance it out.
Wildcat's AA missile range should be longer, and the turret speed should be faster. It should be better against air than it is against tanks.
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