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@cso7777 wrote:.
Why force these things on the players? Who benefits of this and how could anybody think it was a good thing?
Consider how many of the design decisions in 2042 reduce player agency. How many choices have been removed?
Hard not to see it as a conscious design decision. I think there was a thought that Dice knew best, and we'd be happy about it.
@TAW_RinkoIn BFV they removed the forced spawning in beginning of the round, because the community hated the mechanic, and now it is back in the game again???
They have actually made the same stupid decision twice???
I don't get it, why frustrate they players by putting things in the game that has already failed once, and in the end it just makes Dice look like total idiots.
- 4 years ago@cso7777 DICE seems to need to repeat a mistake multiple times before learning from it...and then forgetting what they learned a few years later : /
- cso77774 years agoSeasoned Ace
@edgecrusherO0Yeah we have seen this over and over.
It seems like Dice have some 'agendas' they keep pushing, even though nobody likes them.
Too bad 2042 is nothing but a collection of failed agendas, that nobody wanted...
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