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Gotta say, I agree. I like the new Discarded, but vehicle play is being utterly ruined by those two models. Wildcat constantly harasses anything in the air, and the TOR is frequently one hit destroying any helicopters and two hit destroying any ground vehicle (in spite of my own testing showing this isn't possible even with the more powerful gun, let alone accurately hitting a fast moving target first time). The just camp in their spawn area at all times.
It wouldn't be that big a deal if they weren't an utter chore to take out. These are light vehicles. They're not MBTs. It shouldn't take multiple missiles + bombs/cannon fire to destroy them. I made attack runs on a Wildcat tonight which took SEVEN missiles in a staggered reload to knock out, because it was constantly repairing itself within seconds of being hit. Given my own experiences with these vehicles when being attacked by a jet or helicopter at close range, something is very much amiss. The TOR in particular aims too quickly in the hands of enemy players, never misses, has the aforementioned heavier damage, and is nigh impossible to take out with aircraft. This is in addition to players elevating or depressing the gun beyond the limits of the model to always hit what they're after, to include fast moving jets.
- AOD_CapStar3623 years agoSeasoned Ace@Moab23 "TOR is frequently one hit destroying any helicopters and two hit destroying any ground vehicle (in spite of my own testing showing this isn't possible even with the more powerful gun, let alone accurately hitting a fast moving target first time)."
^ ^ So which is it, you can or you cant do it?
And any skilled heli or jet pilot can take out even a TOR with ease. i get ruined by Nightbirds even TOR has a very weak spot directly above it and anyone who can stay in that area will make quick work of a TOR.- 3 years ago
@AOD_CapStar362 In testing the tank against bot controlled aircraft, with consecutive hits against an Apache, Stealth helicopter, and Nightbird, it required two hits to destroy each of them. For tanks, including other TOR tanks, it is three hits even with the more powerful gun. On the flip side, I will take two hits only in a tank, and one hit only in an aircraft. The more powerful gun is considerably slower to aim when charging, and even the slightest movement of an aircraft at range translates into considerable shift across the view. Shots rarely connect even when aligned correctly or led slightly, in compensating for the speed of the projectile. That players are hitting jet fighters diving on them at an angle - that is moving left-right or right-left on the downward slope - toward them or another target, and being able to keep pace to fire, is highly suspect.
Furthermore, multiple TOR tanks have been withstanding near constant hits yet continually regenerate armour without interruption. Their regeneration speed is clearly faster than my own, and their APS active time is also longer. I clocked mine at about 7 seconds. They are lasting longer than that, to at least ten, before popping off smoke that then lasts long enough for their APS to recharge.
Too many things with the people camping in these tanks do not add up with my own experience of the vehicle's capabilities. These would be the same sort of players who spot you instantly from the other side of the map through all manner of visual obstacles like smoke, trees, and structures, from positions where they are not visible even if you look closely at the screen. The cannon has insufficient zoom as well, making this even more questionable.
- 3 years ago
Get some friends and Lis them to death.
- RAF20423 years agoNew Ace@Moab23 Once you mark the spot where the helis spawn, like a cloud or pixel, you count two minutes and boom, game over.
Regards from across the map,
Tor, the tank- 3 years ago
@A-RAF2019 Its never in the spawn, though. Its when you're sliding through a manoeuvre and moving quickly, which is why its so suspicious given the traversal speed on the cannon when charging the shot. It feels like hit scan.
- Man_iLoveFishing3 years agoSeasoned Ace
I don't have problem with wildcats, they do what they are meant to do. But TOR is another thing. My question is, why should I even care a tiny bit about enemy main base, I shouldn't but TOR causes that. No wonder ppl cry about spawn killing in main base. When I fly helo, my main job is to secure objectives and play the field, not main base. TOR is easy to kill, but my objective is not main base which tor makes me to do. Tanks only idea is to make sure if someone goes full killstreak with helo is 100% safe way to make sure to down helo only because unexpected kill from main base.
Edit: one good day that thing will cause me an infarct cause me knowing to be in safe place or unreachable, suddenly kapish.
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