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Gotta say, I agree. I like the new Discarded, but vehicle play is being utterly ruined by those two models. Wildcat constantly harasses anything in the air, and the TOR is frequently one hit destroying any helicopters and two hit destroying any ground vehicle (in spite of my own testing showing this isn't possible even with the more powerful gun, let alone accurately hitting a fast moving target first time). The just camp in their spawn area at all times.
It wouldn't be that big a deal if they weren't an utter chore to take out. These are light vehicles. They're not MBTs. It shouldn't take multiple missiles + bombs/cannon fire to destroy them. I made attack runs on a Wildcat tonight which took SEVEN missiles in a staggered reload to knock out, because it was constantly repairing itself within seconds of being hit. Given my own experiences with these vehicles when being attacked by a jet or helicopter at close range, something is very much amiss. The TOR in particular aims too quickly in the hands of enemy players, never misses, has the aforementioned heavier damage, and is nigh impossible to take out with aircraft. This is in addition to players elevating or depressing the gun beyond the limits of the model to always hit what they're after, to include fast moving jets.
Regards from across the map,
Tor, the tank
- 3 years ago
@A-RAF2019 Its never in the spawn, though. Its when you're sliding through a manoeuvre and moving quickly, which is why its so suspicious given the traversal speed on the cannon when charging the shot. It feels like hit scan.
- Man_iLoveFishing3 years agoSeasoned Ace
I don't have problem with wildcats, they do what they are meant to do. But TOR is another thing. My question is, why should I even care a tiny bit about enemy main base, I shouldn't but TOR causes that. No wonder ppl cry about spawn killing in main base. When I fly helo, my main job is to secure objectives and play the field, not main base. TOR is easy to kill, but my objective is not main base which tor makes me to do. Tanks only idea is to make sure if someone goes full killstreak with helo is 100% safe way to make sure to down helo only because unexpected kill from main base.
Edit: one good day that thing will cause me an infarct cause me knowing to be in safe place or unreachable, suddenly kapish.
- 3 years ago
That same player who was being annoying across multiple rounds? After they shot my helicopter down and started gloating about it (after I'd bombed and hit them with missiles multiple times, which they survived because of course), I used Sundance to transit across the map and get next to their vehicle, which I hit with anti-armour grenades and C5. They then complained I was a 'camper' because I was only attacking them. Not sure how that logic worked.
I tend to use the Wildcat with 30mm guns and the AT missiles, because its surprisingly good at anti-armour. The problem is you have to get within 200m of a target to use those missiles (as opposed to the ridiculous range on the AA missiles), which creates significant problems against the TOR, especially when the player occupying it seems to spot things they aren't looking at. But there was also an instance where I lit up a hovering Condor with a massive burst over about 15 seconds, making sure I didn't overheat. The thing had absolutely no armour left, and then my gun overheated. By the time it stopped and I started firing, I was still hitting it flying off, but it had somehow instantly repaired itself and was taking almost no damage from another few seconds of impacts. As I understand it, the Wildcat has no range drop off for damage anymore, yet that instance ran completely contrary to that. On the flip side, I am taking heavy damage at 500m+ from Wildcat guns, not to mention the ridiculously accurate 40mm AA fire people put up on jets.
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