Forum Discussion
"big topics for us to cover all at once, and we have plenty we want to say around them"
lol, okay dude. It's either in the game or it isn't. The whole "and we have plenty we want to say around them" tells me they somehow rationalized taking them out was a good idea. I swear it's like you think you know someone after 18 years of playing their game and then something like this happens out of left-field.
One thing I'm seeing is the older gamers and/or casuals are actually calling the scoreboard an ego thing which is not really surprising if you're the type of player who merely *exists* in a server for 40 minutes and doesn't really do much...maybe sits camping somewhere while making/eating a sandwich irl. Or the type of person who is overtaken by graphics over gameplay and just having things explode like a war movie around them is enough for them "whoa immersion".
They don't care about score, but they care enough to not want everyone to see they only got 3 kills, no objectives during that entire 40 minutes.
Really though, It really doesn't matter what you get out of it, but to dismiss the *actual reason* we are all in-game which is to get into *competition with each other* is weird. It's mental chess mixed with reflexes and aim. That's why we are here, that's literally the game, stop trying to pretend it's not. There's a SOLO/COOP mode if you want to LARP against bots.
as for VOIP?...like I said, I've been gaming for 18 years now and seen/heard everything from 2003-2021 and yea, it can get toxic. It's called mute. That's a hell of a lot easier a process than to expect people across different platforms to download, install and/or connect on a voice chat client.
@DigitalmessiahThe Score-board I agree, this is the most useless discussion for me, as they say here where I live "Without foot or head", it makes no difference or not, the only thing that really mattered was to see who was playing with what.
But abaout the Voip No, I believe that the game should have a better resource for communicating, and making friends, eveen with the "toxic" hat you said.
- filthy_vegans4 years agoSeasoned Ace
The comment on VOIP was either poorly-worded or an... interesting development, seeing as DICE are on record saying that VOIP is "on the roadmap," possibly by day 25 after launch (which would be the 14th of December). Both the PS5 and Xbox will soon have a Discord app. While it's certainly not the same as an integrated VOIP client, I generally only play seriously when I'm on Discord with my friends. Communicating with randoms isn't high in my priority list when playing, but it would definitely help with organisation.
As for complaining about casuals/older players, I think @Digitalmessiah should realise that Battlefield hasn't even pretended to be a competitive shooter for years. It might be why he plays, but it's a mistake to generalise.
-snip- let's leave out the inappropriate words and implying people's educational status please Edited by CM ~Rtas.
- 4 years ago@filthy_vegans Lol, okay dude. I like the passive aggressive tone at the end there. The game should be single player, then.
It's a multiplayer shooter. Is Battlefield a game or a cinematic experience? btw, the end of every round certainly backs up your point, which is that everyone gets a trophy and feels special even if they just sat behind a rock the whole match.
The game keeps score whether or not you want it to, it's literally the foundation it's built on, so whether or not certain people like to acknowledge Reality or not, it's there.
If you don't want to see the reality of what happened in the 30-40 minutes you just spent, maybe it would be better if there was a toggle so you can turn it off yourself.- filthy_vegans4 years agoSeasoned Ace
@Digitalmessiah- The intended tone was actually mocking your "old people and casuals" line - which was lazy generalisation at best - by pointing to the "mimimimi gimme points!" mentality that sits just just-out-of-sight in wider society, but gets pretty in-your-face in gaming subcultures. It also implies that there's more than one way to look at an issue. For instance, if you look up at your forum avatar, you'll see on its left that your behaviour even on the forums generates a score. This kind of measurement is so commonplace it's banal, so it's no surprise really that it reproduces itself in the discourse of those it surrounds. That such constant, granular measurement exists does not mean that it's justified or healthy.
In other words, unclench. It's not the end of the world. It really isn't.
The end of round summary (not the outstanding performances summary with the cringy voice lines) highlights a stat from your round, not even necessarily the "best" stat (although it often is) or even one you care about. It's not public outside of the squad you're in either, which would undermine the (lazy) "everyone gets a medal" trope that many in the BF community think represents an interesting insight into DICE's thought process.The game does indeed keep score - there are clearly a ton of metrics in place that the game can report on. I'd like to see "highest speed at impact when you forgot to open your chute," the associated "biggest mess left by a falling body" and "number of times you've dropped a hovercraft on your head." On top of that, the summary gives focus to other aspects of the game that contribute to victory. If all a player cares about is their KDR and score, then perhaps an arena shooter might be better suited to them. If everything we do in a game is to be measured, then why not highlight those aspects that contribute? We both know that a player can go 50:0 in a Nightbird and still be on the losing team, because victory in the game is not primarily about kills - an objective changing hands costs the enemy team 10 tickets over and above the bleed and kills/revives. From that perspective, it's important to question why KDR/score should be privileged in the reports, as it isn't necessarily in the best interests of the game-as-a-team-competition to highlight areas of performance that don't translate to victory.
This is not to say that kills and deaths are not important - it's the primary way to deny flags to the enemy. It does mean, however, that it is not the be all and end all of the game.
Is battlefield a game or a cinematic experience? Why not both? That's the point, in my opinion, of the "this one goes to 11" physics, visual and audio design of the chaotic battle experience. The visual effects, sound, and game physics could be a lot tamer (despite the issues with the muddy, overcompressed audio), but then it wouldn't have that Battlefield feel.
Would I like a scoreboard? Sure. Why not? Is it crucial to my enjoyment of the game? No. Is it a sign that DICE have gone woke and are treating their customers like elementary school children? Probably not.