Forum Discussion
@Straatford87
Roger that.
I will make sure to give the jets a spin and compare the 25mm myself.
Thanks for the replies, I am really looking forward to the categories change cause right now almost nobody want to fly in a jet when they can select a more versatile helicopter.
Since the team is working on the jets, they might want to also look at the issue of how the SU-57 is much better in a dogfight than the F-35 due to faster turning speeds. Unless of course there are plans to add a new dedicated fighter for the US and a new VTOL jet for RU.
@UP_Hawxxeye wrote:@Straatford87
Roger that.
I will make sure to give the jets a spin and compare the 25mm myself.
Thanks for the replies, I am really looking forward to the categories change cause right now almost nobody want to fly in a jet when they can select a more versatile helicopter.
Since the team is working on the jets, they might want to also look at the issue of how the SU-57 is much better in a dogfight than the F-35 due to faster turning speeds. Unless of course there are plans to add a new dedicated fighter for the US and a new VTOL jet for RU.
I highly doubt they will change it. Asymmetry as been a theme in recent BFs. What they really need to allow is for planes to actually perform defensive maneuvers other than just flying in a tighter circle and or the VTOL stall on the F35.
- S3SSioN_SoL3 years agoSeasoned Ace@CPT_GASLIGHT Asymmetry is terrible and unfun in my opinion. It punishes skill. BF games have traditionally always had a fine line that rewarded both skillful and more casual play. The disparity in turn rates makes Jet gameplay completely one sided when both pilots are skilled. Hover mode is a non factor, the skilled pilot will always win. There's nothing "fun" about going into a dogfight knowing you will lose no matter what.
- 3 years ago@S3SSioN_SoL It can work but the gameplay mechanics need to be able to support it. Ace Combat is like this and I think War Thunder also has it. Dogfighting really needs an overhaul and I really don’t want to go back to 310 circles again, which was “skillful” but also painfully boring imo.
- S3SSioN_SoL3 years agoSeasoned Ace
@CPT_GASLIGHT What made BF different is that it was casual but had a skill curve. These other games have rather steep skill curves imo that are too steep for BF.
The BF player needs the tools to fight on land, sea and in the air. Making all those facets too complicated, changes the BF formula too much as now they need to specialize, and practice to get good in certain areas. That's not BF to me. The BF4 intro snippet captures what I mean. Where it's one character, jumping into all the roles as required.