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I don't understand this asset count limitation. The old Frostbite engine could do large maps with destruction all over the place, are you telling me that the year and a half DICE spent reprograming the engine damaged it in some way?
I don't know what they did, but it went all downhill when it comes to design, performance, server and map choice etc etc.
- sk1lld3 years agoLegend
I'm guessing "And it's a big guess" that in order to run in a virtual machine "Amazon servers" a lot needed to be removed.
- D4rk-S4v4nt3 years agoSeasoned Rookie
@sk1lld wrote:I'm guessing "And it's a big guess" that in order to run in a virtual machine "Amazon servers" a lot needed to be removed.
Yes and also the fact that they needed cross-play support, and support a larger number of players per instance.
What we need is proper support for PC only and Console only servers with 32 and 64 player instances.
Then maybe we can increase the tick rate to levels we had with BF3/4
- RayD_O13 years agoHero@D4rk-S4v4nt
Yep I fully agree with you that's a very good point.
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