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I think they had to change the map boundaries when they shifted from BR/HZ to Conquest, Breakthrough, and Rush.
It is also clear that the map developers are either new or never played BF before, or both.
We have heard this before, in previous titles, where all kind of issues couldn't be changed because of "engine-limitations".
It is a bad excuse and they need to up their game, we don't want to hear "whining" of why they deliver a sub-par-product to the players.
Instead of improving Frostbite, they waste their time on stupid things like tornadoes (V2, Behemoths etc) and totally changing up the game-play between each title.
Dice just fails in every possible way, bad engine, bad game-design and they again disappointed the player-base with 2042.
Dice and Frostbite has become a bigger and bigger problem for EA, they perhaps need to remove both and try to move forward. I can't see the BF-franchise survive another disaster like BFV and 2042.
- JOGAGATYA3 years agoSeasoned AceI can't see the BF-franchise survive another disaster like BFV and 2042.
I don’t know man, they’re both pretty good games to me. Much better than all the other shooters out there.- Ai-Fluffy3 years agoSeasoned Ace
The sad thing is BFV was eventually a decent game.
Took them a long time but it did get there.
They then did what they have ALWAYS done.They bin everything they have learnt and start again.
- RayD_O13 years agoHero@Ai-Fluffy
Yeah I agree, when I first played BF2042 it felt like a completely new game by a different studio, so many changes / omissions.
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