Forum Discussion
- 3 years ago
@ATFGunr No, they were taken out before I did the revive. The red dot that flashed on the radar nearby wasn't in my same vertical location.
@OskooI_007 Normal in game deaths from single player damage should have Deltatick times similar to the below picture and up to 100% of your current health.
ID DELTATICK
1 0 = 1st hit
2 5 = 2nd hit (slightly longer time from 1st hit)
3 10 = 3rd hit kill shot (slightly longer than 2nd hit and much longer than 1st hit)
Each damage tick takes slightly longer than the last registered damage tick in order received.Questionable instant in game deaths have been showing Deltatick times that always look similar to the picture below. Anyone just looking at the numbers in the chart below would assume I took 3 hits of damage and then a brief pause before getting hit with the last kill shot. This is NOT the case; the picture below was an INSTANT DEATH by a run and gun player and it seems that the questionable instant deaths all share this same low-high-low Deltatick time marker tell in the last three hits.
ID DELTATICK
1 0 = 1st hit
2 4 = 2nd hit (slightly longer time from 1st hit)
3 99+ = 3rd hit (longer than 2nd hit and a lot longer than 1st hit)
4 4 = 4th hit kill shot (always hits in a much shorter timeframe than the tick before it)Each damage tick takes longer than the last registered tick until it gets to the very last one which is a "mirror number" of just before the delayed tick.
See the pictures in my OP above for the Deltatick times ignoring everything else. See the random, not so random time patterns? 2-10-2, 3-15-3, 3-4-3 This low, high, and then repeat of the same low Deltatick time number pattern seems to be the recurring tell for this instant kill issue. So, my question still stands, is it working as intended or is it something else?
@EA_Atic or @EA_Leeuw could you pass this info along if the team doesn't already know.