Forum Discussion
@PartWeIshSo do I understand this correctly, that after the change each soldier will have access to three "gadgets"?
Specialist gadget, Class Equipment and Class Gadget?
- Straatford874 years ago
DICE Team
@kregora wrote:
@PartWeIshSo do I understand this correctly, that after the change each soldier will have access to three "gadgets"?
Specialist gadget, Class Equipment and Class Gadget?In summary:
- All Specialists will retain access to their unique Specialties and Traits; e.g. only Mackay can use the Grappling Hook.
- Each Class (Assault, Engineer, Recon, and Support) will gain Class Equipment, which is unique to each Class; e.g. Engineer will get the Repair Tool, Assault the Med-Pen.
- Each Class will now have locked Class Gadgets; e.g. Assault can select C5, but not the Recoilless M5, which Engineers can use.
- Each Class will now have locked Class Throwables; e.g. Assault can't use the EMP Grenade, while other Classes can.
- All weapons remain available for all Classes. We are currently not planning restrictions here
Lastly, you can always select one Class Gadget and one Class Throwable to select for your Loadout.
- 4 years ago
@Straatford87 wrote:
@kregora wrote:@PartWeIshSo do I understand this correctly, that after the change each soldier will have access to three "gadgets"?
Specialist gadget, Class Equipment and Class Gadget?In summary:
- All Specialists will retain access to their unique Specialties and Traits; e.g. only Mackay can use the Grappling Hook.
- Each Class (Assault, Engineer, Recon, and Support) will gain Class Equipment, which is unique to each Class; e.g. Engineer will get the Repair Tool, Assault the Med-Pen.
- Each Class will now have locked Class Gadgets; e.g. Assault can select C5, but not the Recoilless M5, which Engineers can use.
- Each Class will now have locked Class Throwables; e.g. Assault can't use the EMP Grenade, while other Classes can.
- All weapons remain available for all Classes. We are currently not planning restrictions here
Lastly, you can always select one Class Gadget and one Class Throwable to select for your Loadout.
are you going to address the need for rao to be able to use FXM-33 as pairing a hack and the AA missile are the only effective counter to stealth helicopters?
- DigitalHype4 years agoSeasoned Ace
@Prof3ss0r_M1k3 wrote:are you going to address the need for rao to be able to use FXM-33 as pairing a hack and the AA missile are the only effective counter to stealth helicopters?
@Straatford87Please take note of this. This is vital to countering the stealth helicopter. Its already problematic when it comes to survivability, even after the damage output nerfs. Rao must maintain the ability to use the FXM-33. If that means putting him in a different class, then it should be done.
- ace_wolf084 years agoRising Adventurer
Question, why are you class locking the throwables? They never were locked before in other titles anyways..
Also, could you please rename Assault to Medic? Give them the medical stuff, let support be all about the ammo and supporting fire? We already have engineer class which is the anti vehicle and repair class...we don't really need an assault class..but we do need a medic class. Having support playing both roles is a bit confusing...because you won't know if they have something for healing or not, so you can't predict the engagements, which is partial reasoning of having classes to begin with, so you KNOW what you are dealing with.
I mean, if you don't want to rename it, then maybe Gove support all of the medical stuff and give assault all if the ammo and assaulting stuff? Either way...each class needs to be different from each other and not have too much overlap..
- 4 years ago
@Straatford87I think at this point some classes who are currently versatile should be able to be different classes. Angel, Boris and new guy should be able to be engineer or support. Rao should be engineer or recon. Irish and Dozer should be assault or engineer.
Paik should be assault or recon.
Depending on class selection their perks change.
About Battlefield 2042 General Discussion
Recent Discussions
- 11 hours ago
- 2 days ago