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This is in my opinion a great change and thank you for listening to the feedback!
A suggestion from me: I still think the weapons might need to be class specific:
For example assault gets AR's
Medics get LMGs
Engineers get SMGs
Recon get snipers and DMR's (or give DMRs and shotguns to all classes, like the CQC weps in BF3).
Gadgets being put in different classes like presented in the briefing looked good.
I also take it we get an extra gadget slot now since for example recon has the insertion beacon and you can use for example the soflam AND your specialist's unique skill (like the recon drone for Casper or the Hook for Mckay?)
All in all solid changes in my opinion. Keep up the good work!
- 4 years ago@Kahuna169 As someone who plays medic every game, I disagree. An LMG is the most inconvenient weapon to have when your teammate is down and you get shot at trying to revive. SMG is much quicker in going from revive to defending, and ARs are useful at a longer range defense in that situation.
- 4 years ago
Then you switch it around: smgs for medics and lmgs for the engineers. I just thought of the bfbc2 model and in my opinion that worked. Just a suggestion.
- ace_wolf084 years agoRising Adventurer
I remember that and for me...that just felt weird as heck honestly. It worked for that game once I got use to it but the way BF3/4 has then setup felt more natural. Though, I think for engineers, I would have their class weapons be carbines and the smgs could be apart of the universal weapon pool.
- 4 years ago@Kahuna169 Bad change , they just bastardized the class system with flying squirrels and crap
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