Forum Discussion
Specialists are perhaps the most divisive topic that I’ve ever seen in the history of Battlefield and I’ve played every title. Due to their divisiveness the best and only realistic way to address the very controversial Specialist issue is to run two parallel versions of AOW concurrently with full XP and progression and allow the community to play the version that they and their community members like. Have one Specialist version of AOW with the Specialists separated into classes change, and one Classic Battlefield Class based version of AOW without Specialists using generic soldier models with the well done 2042 AI class skins from the base game applied to the Battlefield 3 classes that are already in game, without Specialist gadgets, and with weapon and gadget restrictions. In the traditional class based AOW keep both gadget slots open to customize load outs like Battlefield 3 had instead of forcing one gadget to be non-changeable like 2042 incorrectly does to BF3 classes in Portal.
There is already precedent for this type of change in Battlefield. In Battlefield 4 the core mode of the game at launch incorporated the full mag dumps during reload from the hard core mode of Battlefield 3 and earlier Refractor era Battlefield titles. The Community who played core mode in BF3 and BC2 didn’t like this change and demanded that it be reverted back to non-full mag dump reloads in core like in Battlefield 3. DICE then kept the launch full mag dump core mode as a “classic” version that you could choose to play side by side with the new non-mag dump reload version of core. This open mindedness made both sides of the community happy because nobody lost anything and Battlefield 3 core players could play the way they are familiar with, which is precisely what I am proposing for the Specialist problem.
Two versions of AOW are a must because:
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Nothing should ever be removed from the game once it launches with it and some people do in fact like Specialists. I would be angry if something I liked and was removed from the game in a later patch and 2042 cannot afford to have more angry players.
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A large part of the Community will not accept Specialists in any form and wants the Battlefield experience that we’ve loved for 20 years that was insinuated in the launch trailer where Specialists were made to look like normal uniformed soldiers so the best course of action is literally to please your entire player base. At this point in 2042 pleasing everyone is the only way to win your core fan base back so this course of action is well worth the time, effort, and expense and will generate positive community sentiment and the goodwill that has been lacking since Battlefield V. If the Community sees DICE giving us the traditional Battlefield experience that we want without killing support for 2042 early like you did in Battlefield V the jilted player base is far more likely to actually purchase the next Battlefield title. As an active Battlefield Community member I’ve never seen so many long term players not buy the current title and many more talk about not buying the next title until they see that it’s actually a good Battlefield title. This is an important development since Battlefield players used to pre-order without hesitation including all DLC via Premium and were happy about it so this change in a formerly super-fan community where DICE devs were bonafide celebrities is jarring. Be advised that simply putting Specialists into classes will not satisfy your core player base because a large portion of your core player base dislikes the Specialists themselves as well as their gadgets and not just the lack of classes and weapon/gadget restrictions that Specialists currently have.
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Heavily advertise the Classic Class Based Battlefield AOW on social media and in game so the players you drove away with Specialists know of the change and either return for the Battlefield experience that they didn’t get with Specialists or buy the game generating additional revenue for EA after you offer a series of free weekends for former Battlefield players to try the new Classic Class Based AOW. I cannot stress enough how import it is to tell the Battlefield Community “we were wrong, we heard you, and have given you the traditional Battlefield experience that you expect from a Battlefield title and will not be making this mistake again next game which will be Battlefield 3.5 in terms of game play.” Do not use non-committal corporate speak like “we missed the mark” as players see through these disingenuous statements - use Final Fantasy 14 developer apologies as the example to emulate. After Battlefield V the community has no more good will and patience to give to DICE like we did during Battlefield 4’s redemption into one of the best games in the franchise so frequent, robust, and honest communication as well as an admission of fault is required to rebuild trust with your long time core players.
The course of action with parallel AOWs will help greatly to rebuild trust with your estranged core player base after BFV/2042 destroyed it and will also keep the Apex hero shooter fans that you attracted with Specialists happy for this entry. Recommendation: do not bring Specialists/heroes/Operators/Elites back in any form in the next Battlefield title – go back to generic soldiers separated into classes and never look back. We play Battlefield because we want the Battlefield experience; we don’t want an Apex, Warzone, or RS6 experience. Battlefield offers a unique game play experience and while changes are possible in a two decades old franchise, those changes must be approached cautiously, logically, and you must listen to your player base when they don’t like the changes regardless of what’s currently popular in the industry. Doubling down will cause you far more trouble in the long term as illustrated by BFV until the Pacific launched and its multiple unwanted TTK changes, as well as everything in 2042 to this point. Any changes to the Battlefield formula should be experimented with in side modes to gauge community reception - the core experience and authenticity (not to be confused with realism) of Battlefield should never be changed especially when the goal of the change is not the betterment of the game but the pursuit of monetization.
Specialists by their very nature destroy the team work that Battlefield is known for with their gadgets. Paik, Boris, Sundance and McKay’s gadgets are selfish lone wolf centric gadgets contributing nothing to the team or squad. Sundance and McKay’s gadgets by their very design take you away from your squad so you aren’t there covering their six, reviving them, throwing ammo or health, or repairing vehicles – this is a big issue in 2042’s smaller 4 man squads. These gadgets also introduce unneeded verticality into the game contributing to the feeling that you are being shot from everywhere simultaneously because they allow snipers to be literally anywhere at any time and completely disrupt the predictable flow of battle since someone using a wing suit or grappling hook can traverse the map in a much shorter time than walking. Having predictable flows of battle and predictable engagement ranges are very important parts of the Battlefield formula that prevent large battles from feeling like the unscripted chaos that we get in Metro or Locker type meat grinder maps. Non-specialist gadgets like the armor plate and medic pen are also lone wolf-centric contributing nothing to the squad or team diluting team play in 2042 and also need to be addressed. Boris’ turret is just unfun to play against since it like the rover is just an automated robot with no skill required, it’s just free kills - fire and forget and is frustrating to die to. Just because those gadgets work for an individual in Hazard zone doesn’t mean they work for the team in Conquest, Rush, or Breakthrough where teamwork and playing the objective is what counts. Side note, if DICE wants to cash in on the Hero Shooter trend of the current gaming industry without alienating the core Battlefield fan base they can make an off-meta odd year franchise entry to experiment with heroes/Apex Legends by resurrecting the old “Battlefield Heroes” title while still servicing your mainline Battlefield fan base with the main Battlefield entries that use the traditional generic soldier separated into classes. Just be clear in your marketing as to what the off meta game is so you don’t anger core Battlefield fans and continue content support for the mainline class based Battlefield entry while the “heroes” entry is launched and serviced simultaneously.
In the military we wear something called a uniform for the express purpose of all looking the same. The reason we wear a uniform is so we can identify friend from foe at a glance which is impossible in 2042 because both sides have the same exact identical Specialists (visually and shared cosmetics,) on both sides. This being the situation we need faction based Specialists (i.e. separating the current pool of Specialists into US or Russian factions usable only in those factions) or mandatory faction based Specialist skin sets pools usable only within those factions with faction voice lines in English or Russian for the Specialist version of AOW. This would require separate US and Russian slots for cosmetics in the current load out screen but the end result for game play would be highly beneficial to the health of the Specialist version of the game.
The current version of the Specialist system is unservicable because having the same exact people on both sides – especially when they look and sound identical is game breaking in practice on the battlefield. I saw two Boris Specialists from opposing teams standing right next to one another on top of a building in Kaleidoscope firing PKPs in the same exact direction completely oblivious that they were standing next to an enemy until I killed one of them. I watched both of them shooting joyfully oblivious for a good 15 seconds before I took the shot killing the enemy. There are so many times that I see a “teammate” run around a corner only to shoot or stab me. Firefights are won or lost in an instant so any delay in identifying friend from foe is unacceptable which is why we need faction looks for Specialists. I raised this issue before and was told the line about the US and Russia engaging in proxy wars using Specialists for plausible deniability. If that was true why are the AI soldiers in direct support roles on each team separated into official US and Russian soldier factions in their own in game name tag and visuals? At this point in 2042 game play must trump lore and background so just separate us into official named uniformed US and Russian factions and call it a day.
Class based weapon and gadget class restrictions are a must because having no restrictions actually results in less weapon and gadget diversity on the battlefield since everyone can use the meta specialist/weapon/gadget combo. It also not only allows for but encourages people to create total lone wolf load outs further diminishing team play instead of having to make trade offs to perform a role, support your squad or team, or use a weapon or gadget type. Historically Battlefield has been at its best when it was based on the rock/paper/scissors balancing concept. The rock/paper/scissors concept is completely absent when everyone can use any Specialist/weapon/gadget at any time.
"Throwables" i.e. grenades should be left open for all classes to use like we had in Battlefield 4 and not separated for use by class.
Q: But Rags, what about monetization?
A: Well if very few people like the Specialists most won’t buy the monetized skin for them regardless yielding far less money than if you change course and give players what we want. Happy players are far more willing to support a game via in game purchases than estranged and bitter players. DICE used to have some rather talented folks who could make realistic cosmetics and camos, I know they can do this again for classes if they disregard current trends in gaming and look at what their core audience wants and has been very vocal about for years.
Q: But Rags, what about 4 new Specialists in the Battlepass?
A: They can still use the Battlepass plan offering 4 new Specialists because under my plan there would still be a Specialist version of AOW and EA can fulfill its contractual obligation to those who pre-purchased the Battlepass. If DICE would like to also support the class based side of AOW in my plan with Battlepass content they could also offer additional classes in the battlepass because Battlefield 2 had 7 classes so we could use the 4 classes from BF3 as the basis for 2042’s class system and add in additional legacy BF2 classes as part of the Battlepass and give the players the added choice that you touted in 2042’s marketing.
The Cringe – the specialists are the single most cringey thing I’ve ever seen in Battlefield – and I played Hardline for 16 hours constantly hearing ‘woop woop it’s the sound of the police’ on repeat. The Specialist’s look, voice lines, attitudes, and customization are completely at odds with the narrative of 2042 and the legacy of the Battlefield franchise in every way even with the recent voice line changes of June 2022. Remove the end of round screen and only show us the scoreboard, or allow us to disable the end of round screens and only see the scoreboard as I don’t need to see someone’s lore breaking skin and voice line, I only want to see both teams’ performance in addition to my personal performance on the scoreboard at end of round.
Cosmetics – the same part of the community that has a visceral rejection of specialists also loath their cosmetics wanting traditional military cosmetics that fit the theme of a war game and the legacy of the Battlefield franchise. I understand that EA wishes to monetize 2042 as if it was COD Warzone, RS6 Siege, FIFA Ultimate Team, or Overwatch but as stated, this is a 20 year old franchise with grounded expectations of what makes a proper Battlefield title. The newer cosmetics are much more grounded and that is much appreciated but there are still outliers like we see below:
The good news is that you can still move forward with your monetization plans AND please your core player base with a two pronged approach. First create a customization kill switch. Much of the push back to the insane cosmetics that we see in Warzone, RS6, and Battlefield V/2042 from the core player base is because it ruins our immersion when we see someone who looks like they’re at a disco on the battlefield instead of someone that looks like a soldier. There are also players who intentionally created insane unrealistic uniform combinations in Battlefield V to ruin the immersion of players who want a traditional Battlefield experience – they admitted to this on the forums numerous times while I was a forum moderator. If you can make it so we can choose not to see a cosmetic then you can literally run wild with whatever you wish to sell and everyone will be happy; you could literally sell an Easter Bunny skin and nobody will care if we have a customization kill switch. If you also sell realistic solider cosmetics to support both sides of the player base all the better. My personal preference would be a granular kill switch so I can choose to see some cosmetics and not the worst offenders, however if that isn’t possible a global kills witch where everyone looks like the default AI soldiers would be solid second choice.
World of Tanks is a Free2Play game meaning it makes 100% of its profits from microtransactions and it provides such a kill switch under the “Hide non-historical elements” toggle because they know their player base (see below)
Tangential issue of Specialists vs Classes in Portal. Initially when Portal was announced long time Battlefield players took solace in the fact that we didn’t have to play with Specialists, we could make a Portal server, substitute one of the traditional Class structures from previous Battlefield titles for Specialists and play the 2042 maps for a standard Battlefield experience on the new maps. Unfortunately DICE then almost completely removed XP and progression from Portal experiences outside of “official” Portal modes which killed interest in Portal. Portal should for most experiences have full progression, XP, ribbons, and weekly missions enabled. There should be several settings that we can change that do not reduce any XP or progression such as substituting Specialists with Classes, turning on the traditional 3D spotting that we’ve had from BF2142-BF1, and so on so your long time players can still have a proper Battlefield experience regardless of which route you take on the community’s Specialists feedback. I’ve seen a lot of positive movement in this area so I’m optimistic about the future in Portal but honestly, all Portal experiences should just have full XP enabled since DICE hasn’t cracked down on boosting servers since BF4.
In conclusion we are at the make or break point not only for Battlefield 2042, but for the Battlefield franchise as a whole. The good news is that Battlefield can recover if you give the core player base what they want – the ability to play as traditional generic soldiers broken down into classes while at the same time giving those players who like Specialists in 2042 the ability to continue to enjoy Specialists in the mode they like. Simply ram-rodding Specialists into classes will not satisfy the core players because they dislike everything about the Specialists not just the lack of class structure or weapon and gadget restrictions. DICE be the rockstars that you were back in Battlefield 3 and make Battlefield great again; the Community wants to love Battlefield again!
- 4 years ago
@ragnarok013
Nice post mate.
You got my kudo.Finally I can play as an Engineer with a repair tool AND an M5 to support my tank commander.....hoooray!
Kap.EDIT : someone on this thread is deliberately playing the "devil's advocate".
He wants you to disagree with him and stimulate comment.
- Ironhead8414 years agoHero
My brother those are excellent comments and ideas! Exactly right, let the community at large decide.
- 4 years ago@ragnarok013 excellent post and agree with pretty much everything you said. Have all the KUDOSES
- I_DYN4MO_I4 years agoSeasoned Ace
@ragnarok013
"The cringe - The specialists are the single most cringey thing I’ve ever seen in Battlefield – and I played Hardline for 16 hours constantly hearing ‘woop woop it’s the sound of the police’ on repeat. The Specialist’s look, voice lines, attitudes, and customization are completely at odds with the narrative of 2042 and the legacy of the Battlefield franchise in every way even with the recent voice line changes of June 2022. Remove the end of round screen and only show us the scoreboard, or allow us to disable the end of round screens and only see the scoreboard as I don’t need to see someone’s lore breaking skin and voice line, I only want to see both teams’ performance in addition to my personal performance on the scoreboard at end of round."
"Cosmetics – the same part of the community that has a visceral rejection of specialists also loath their cosmetics wanting traditional military cosmetics that fit the theme of a war game and the legacy of the Battlefield franchise."
First of all, what an outstanding post!Those are exactly my thoughts and my biggest gripe towards specialists. More examples are that Boris Santa skin, those Manga/Anime weapon skins that Temporyal dug up in his data mine and although not specifically specialist related, those disgusting gold tuner rims put on that otherwise fantastic looking new wildcat vehicle skin. All this nonesense does not belong in a BF game. I cannot stand this childilike tone. I want bad * soldiers not these teletubbies!
- 4 years ago@ragnarok013 Well said.
Just let us play as the base "AI" soldiers and pick the "specialists" as skins if we want to look like goof-balls. It's hilarious to me that the "updated" skins just have some dirt on their face... Where is the tactical gear? Helmets anyone!?
I mean god damn, what they're doing isn't enough. It feels like they've done the bare minimum so they can say they did at-least something.- ragnarok0134 years agoHero+
@Mech_Nominal wrote:
@ragnarok013 Well said.
Just let us play as the base "AI" soldiers and pick the "specialists" as skins if we want to look like goof-balls. It's hilarious to me that the "updated" skins just have some dirt on their face... Where is the tactical gear? Helmets anyone!?
I mean god damn, what they're doing isn't enough. It feels like they've done the bare minimum so they can say they did at-least something.@Mech_Nominal I'm still baffled at why every specialist doesn't have basic tactical gear cosmetic options like a ballistic helmet. That kind of traditional looking cosmetic should have been the first thing we could play with or unlock.
- 4 years ago@ragnarok013 It would detract from their "uniqueness" lol
- 4 years ago
@ragnarok013Great post that covers so much. BF used to be about playing how you wanted to play, so many different game modes, hardcore, normal, custom server rules etc. Everything has moved to this extremely bland one size fits all that just doesn't work. I exclusively played hardcore for BF3 and BF4, I was surprised when it wasnt in BF1 at launch but fortunately community servers eventually came along. I dropped BFV before community servers happened (they did happen right?) so I don't know if any pseudo hardcore mode ever existed, but essentially taking it out of the rotation and putting it in the hands of custom servers killed the mode outright.
That's why so many people see older BF games as a sandbox, not only because of the gameplay, but because of the freedom we used to have to play the modes, maps, styles, rules we wanted with other people who enjoyed doing the same. Now you can sort of get that in Portal, but the game is fragmented with how they did that implementation. It's like DICE didn't want portal close to their actual 2042 game because they would be getting showed up by Ripple Effect who put together Portal in like 1/3rd the time they spent on AOW and HZ. Like 2042 actually does have a decent amount of weapons and gear, they just don't let you play with it all together. How is that freedom? How is that letting us play in the sandbox? If you want to do that you get a bunch of restrictions and penalties on your progression. At least Portal has a server browser, because if I want to play with my group of battlefield buddies with is like 16 people we literally can't play AOW together. It's baffling.
I really hope DICE listens to some of this stuff. I'm really worried they are going to see the comments from the few people left still playing the game that don't want changes and think they have to appease those people the most, when the population that could be playing 2042 is all playing BFV, 1 and 4 right now. - 4 years ago@ragnarok013 splitting the player base is a big problem due to the low numbers in many regions including mine in OCE. currently we can't play 128 Conquest any more due to the low numbers. adding more divisions in the game modes will not be a universal solution for all regions.
- ragnarok0134 years agoHero+
@d0__op wrote:
@ragnarok013 splitting the player base is a big problem due to the low numbers in many regions including mine in OCE. currently we can't play 128 Conquest any more due to the low numbers. adding more divisions in the game modes will not be a universal solution for all regions.@d0__op a good movie once said "if you build it, they will come". While I understand your fear and preference to "stick with the devil you know", giving long time Battlefield players what they want will result in an increase in total Battlefield 2042 players so splitting the player base will not be a problem.
- FlibberMeister4 years agoSeasoned Ace
@ragnarok013 wrote:
@d0__op wrote:
@ragnarok013splitting the player base is a big problem due to the low numbers in many regions including mine in OCE. currently we can't play 128 Conquest any more due to the low numbers. adding more divisions in the game modes will not be a universal solution for all regions.@d0__opa good movie once said "if you build it, they will come". While I understand your fear and preference to "stick with the devil you know", giving long time Battlefield players what they want will result in an increase in total Battlefield 2042 players so splitting the player base will not be a problem.
The problem is, what they should be building is squad, controls and persistent portal servers. Specialist updates is nice an all, but it ain’t going to be bringing anyone back.
and in fact, o tend to agree with the sentiment that it’s likely to make the player base even more fragmented.
Bringing back the server browser, fixed map rotations and squad controls should have been top priority. If that had been done first, I’d wager that ywe’d then have a larger pool of players. And in that scenario feedback on specialists might have been more varied and you’d have more opportunities to give players what they want.I don’t see that happening doing things in this order at all.
- 4 years ago@ragnarok013 Although I agree with a lot of the things you mention here, I don't like the idea of 2 parallel AOWs. This will split an already small player base and make matches a lot harder to find. However, if it's a temporary thing to see what the community prefers more then that wouldn't be much of a problem. Just not permanent.
- ragnarok0134 years agoHero+
@Killer30kill wrote:
@ragnarok013 Although I agree with a lot of the things you mention here, I don't like the idea of 2 parallel AOWs. This will split an already small player base and make matches a lot harder to find. However, if it's a temporary thing to see what the community prefers more then that wouldn't be much of a problem. Just not permanent.@Killer30kill I think you're missing the bigger picture here. If veteran Battlefield players get a traditional AOW with classes then there will be more players in total in game from veteran players either returning to 2042 after disliking the experience, or buying the game that they earlier rejected due to Specialists and decided not to buy 2042 so splitting the player base wouldn't be a problem with a larger player base.
Odds are there will also be more players returning even if they liked Specialists because many people stopped playing due to the lack of content or frustration with lack of classes for Specialists making game play unreadable when we get more and more staple Battlefield features back such as persistent Portal servers and the Specialist class revisions so communities can be rebuilt. If done right my suggestions could help a lot in this area instead of the good old "Don't like it, don't buy it" mantra that we've had since 2018 that drove players away from the franchise.
- 4 years ago@ragnarok013 i don't think locking gadgets into classes will bring back many players. the specialists are still in the game and weapons aren't locked into classes. it is a half measure that just makes sure everyone is unhappy. it'll be interesting to see which one of us is correct
- 4 years ago
@ragnarok013I scrolled past this until I saw WOT in your comment, don't bring War Gaming into this mess of a game, I don't care if your a dev or not.
Yes Wargaming know their player base, EA/Dice no longer do and Wargaming actually fix their game and care.
Specialists have no place in a game such as Battlefield where classes have made players work together and make a series survive. I can safely say the last major step that this game series took was Levolution. Yes there may of been others, but Levolution was the last MAJOR upgrade the game had game play wise and has been discarded with 2042. What a waste.
I have also played every BF titles from 1942 to BF5 (I refuse to call 2042 a BF title) and 2042 has been the biggest disappointment of then all. Yes each 1 had their flaws, but within 6 month the games were a some what playable and getting the attention they needed to be playable and rival other shooters.
This mess that EA/Dice dare to call "Battlefield" is the biggest mess in the series which has ignored Tech Testers, Beta feedback and the community as a whole.
The fact EA/Dice have thrown their community feedback and the community in the gutter to rot in the pursuit of making money off a "Multiplayer only" game since they think Single player games are dead is a joke.
Nice to see a game series I grew up with made into something that doesn't resemble a Battlefield game. Am glad I still got BF5, 1 and 4 to play still, True Battlefield titles.
To end this I will gladly say EA/Dice have made the greatest advertisement of all time for people to buy Modern Warfare 2 this year. And its where my refund from 2042 will also be going to on October 28th. - 4 years ago
dude i stand by your opinion
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