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@Spinner1981 wrote:
@ragnarok013yeah thats the problem with specialists having these traits/abilities, it can throws stuff off course which makes it harder to categorize. I mean whats worse, Mackay getting good vantage points as a sniper, or Mackay getting good vantage points as Assault in the middle of it all and raining down lead?
We all know what happened to Anakin!
@Spinner1981 Specialist gadgets being unbalanced is one of many reasons I objected to the inclusion of Specialists when they were first announced. I didn't like BF1 Elites for the same reason, it throws a monkey wrench into the rock/paper/scissors balancing of Battlefield and the end result if always worse.
@ragnarok013
BF1 Elites were supposed to be crazy good and unique though - That intimidation factor is what made them so special to fight as/with/against.
I don't know how a sentry gun or sentinal would work, but a random spawn wingsuit or hacker suit upgrade (in similar fashion to the railgun and other special weapons) might have been better recieved than dedicated specialists available for both sides
- ragnarok0133 years agoHero+
@TTZ_Dipsy wrote:
@ragnarok013
BF1 Elites were supposed to be crazy good and unique though - That intimidation factor is what made them so special to fight as/with/against.
I don't know how a sentry gun or sentinal would work, but a random spawn wingsuit or hacker suit upgrade (in similar fashion to the railgun and other special weapons) might have been better recieved than dedicated specialists available for both sides@TTZ_Dipsy That is part of my issue with Elites, Elites shouldn't tip the balance because this is Battlefield not Star Wars Battlefront. The balance should be tipped solely by skill and tactics not because you got lucky with a class pickup.
I like where you're going on the Battlepickup for a wing suit or sentinel though since it's more akin to BF4's balanced Battle pickups that were powerful but not balance breaking.
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