Forum Discussion
@ace_wolf08 wrote:I get that but I still feel like his abilities for teamwork wise would be better suited as recon..maybe not a traditional sniper recon but more of a spec ops style recon. He shouldn't be able to be a one man army with his hacking then being able to whip out a missile?
It should be balanced where he can do the hacking and target designating but an actual anti vehicle engineer should be the one with the heavy artillery to take those vehicles out once the hack and laze happens...you know...team work?
Also, this way, Rao doesn't end up being the only target the chopper goes after...because itbends up being a two man team, the hack and designation could be coming from one side but the actual attack happens from a different angle..
What you feel is right has no bearing on the reality in the game. Go play the game (you admitted you only have 8 hours in the game, that is not enough time to understand the nuances of this game and you have never gone up against a stealth helicopter)
Until you are on the receiving end of stealth helicopter you will not understand that what you are expecting of PUGs *will not be possible*
You have a 7-10 second window to hurt a stealth helicopter before he comes for you. And he will because he gets an indicator for where the hack is coming from
Yet again, something that needs to be tweaked and fixed then.
Trust me, even on BF4 it is hard do go against a good pilot, especially with random but that really is no reason to make heroes that can do it all. It IS a reason to go back and tweak some things to the stealth help though. Maybe lengthen the window of weakness it has between the hack and getting the firewall back up?
Maybe adding a feature to Rao where he can keep the hack going for as long as he keeps sight on the target, making the target able to be locked on indefinitely? Kind of like a soflam for hacking?