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I full heartedly disagree. I'm pretty sure our us military don't run around with an auto turret in their back pocket.
It’s a game, not a sim. There’s not much that’s realistic about BF if you actually break it down for a second. The focus for any game should be balancing which I would argue makes for the most fun. I’ve played classes for years now, kinda boring.
- 4 years ago
It took me about 5 hours each to get bored of each specialists. I stopped playing the beta 2 days in because of how dreadfully boring the specialists made the game. I suppose they are better for playing solo and not worrying about sticking to a role but that's not what I play battlefield for and other games do it better so I don't really see what the point of this battlefield game is.
- 4 years ago
Nope, I enjoyed the beta already very much. I'm curious how this new try out of Dice will work in the final game. I guess there will be some balance challenges, but I think Dice will work them out. I'm afraid I'm going to make a lot of hours in this game. Cheers
- 4 years ago
Balance issues aside, I'm loving the change.
- 4 years ago
Everyone will eventually just pick the meta specialist after watching Levelcap... Or, just use Portal with BF3/BF4 classes on maps with customer servers...
- RaginSam4 years agoSeasoned Ace@SH4RPest1 Welcome to gaming. People will always choose what is meta to win. That is every game.
- 4 years ago@RaginSam Lol
- GrizzGolf4 years agoSeasoned Ace
I dont. Im ready to try something new. Plus we always have portal which I think they need to add more stuff toooo
- 4 years ago
I think most people ( me inlcuded) don't like specialists for the same reason in the end.
DICE is trying to create a new idea for BF about teamplay, putting in heroes and mechanics of an MMO in an fps game that based its existence in being an "authentic-looking" fun massive faction based military fps.
With 2042 this idea is gone, and now we have what you can experience in games like Overwatch and the like, less cartoony but still it's that.
2042 seems going away from the authentic feeling to get a "streamlined" approach because it has to be branded in order to be exploited and generate cash.
People keep saying "you have no idea how the specialists are gonna work out" and the like, well I had a pretty close idea during the beta, and I still don't like it.
Having 4 operators or 10 or 30 isn't gonna change the new core of the game. I don't like the fact that there are no factions, no nations, no sense of who you are, it's dull, too complex to manage as every perk makes the whole game much more complicate to handle and creates gameplay situations that are really out of my reach.
I understand three things "I don't care who I am, I don't know where I am, I just know I'm here to kill and get that flag blue".
And those simple mechanics we had in the previous battlefields ensured that easy/understandable/fast ENFORCED teamplay by core classes was bringing you to that point, also helped by great HUDs and passive communications the UI had.
2042 is a single player online game were people play their perks against others.
I'm speaking about classic BF game modes, I don't even consider Hazard Zone to be in the game at all, I really don't care it exists. There are other games doing the same and better already (which I already own and play regularly).
Specialists may have a spot in Hazard Zone, but for the bulk of the game, they are a deal breaker for me. I'll just wait 1/2 years and get the game for 12 bucks. By then Portal will be hopefully packed with popular non-* content (like bf3 solders defibs vs ww2 knives...that's beyond idiotic), and the game patched and balanced enough, that will justify spending 12 bucks.
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