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4 years ago
@FastBuddha That probably won't work with OnGoing, because it will always change the variable to the current position, if it is not executed by the game fast enough, then it will not be the exact same position. So the variable has to bet set one time at AI live. So there has to be a one time trigger. Cant test things rn to try to find a better solution. If there is no delay during the execution then OnGoing could work though, but that requires other "wait" parameters nonetheless. Probably just a wait 0.01
4 years ago
@piri89 What if you combine the two? and use the saved variable from the initial OnPlayerDeployed event in the Ongoing event.
- 4 years ago
@FastBuddhaThen the position wouldnt change but would always be the same.
As far as I understood that should be the case though. Otherwise players can just camp for it.
- 4 years ago@piri89 Ye i thought the point was to have it stay at the same position the entire game.
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