Does DICE care about Breakthrought and it's players?
Dear DEV's, we appreciate everything you've done in last year, it was amazing job. You bring back life to basically dead game. Well you still have some important topics like Mouse Input, Recoil Control, Parachute, Sundance Grenades and many more small issues. But here is one, which is big.
Breakthrought is less and less enjoyable after every update except Spearhead, which plays well. Most of the maps are 10-15 mins maximum. We have 9 HUGE maps, really huge! There are sectors in Conquest, that we never saw on Breakthrought. Since you've done this couple of times, it looks like it won't cost you anything to rotate sectors. Make them different every week or two weeks. As i said, maps are huge and it is possible to do this. Make us try to find new flanks, explore new sectors...
Next topic about this question is Vehicles.
Make sure next time when you make rework on maps, or create new ones (lol just joking), that you don't give any of teams highground advantage that is Out of combat area for oppostite team. You know why? Because this team will spawn Tank, Ram, Hover, MAV on this highground and will basically spawn kill opposite team (your new creation on Manifest). Here comes the tricky situation - enemy team can't do anything about them, because they will deploy Irish Sentinels and don't have any chance of destroying them. This happens basically on every map in Breakthrought since you remove only possible way of destroy them - attack helicopters. That you can't balance one of your vehicles, doesn't mean that you need to remove WHOLE vehicle category. You either make balance to stealth helicopter or remove it, but no, you have to remove Nightbird too right?
So back in two months when people start to be annoyed about stealths, what about now with camping vehicles? Does this mean that you will remove them too?
Lets continue with Vehicle that teams have. Since spawn system is worst we have ever seen you decide to give EBLC-RAM only to defenders. There are sectors miles away from eachother like B1-B2 in Breakaway, B1-B2 on Manifest, D1-D2 Renewal and more. Imagine only on of the teams with EBLC-RAM beacon hidden in the middle. They have acces to both sectors in seconds and attackers have to run miles or wait for some transport vehicle. You can atleast remove spawn beacon in EBLC-RAM since only one of the teams have acces to it, or give it to both teams, or remove it like attack helicopters.
This is another issue in Breakthrought, well it's issue in Conquest too also. Transport helicopters which can farm whole enemy team with only 4 people inside. Here is perfect example of this in one of Enders videos. I don't ask him for permission to post it and if he say i will remove it. If link is not in this topic you can always chech it in his Youtube channel.
Here is link for video: https://youtu.be/mgeiuzbVShg
Here is link for his channel: https://www.youtube.com/@EndersFPS
Here is another issue.
What will cost you to add Portal Maps to Breakthrought? You've did it with Exodus Conquest and once, ONLY ONCE with Noshahr canals and Arica Harbor, which was probably most played mode you've created with Exodus Conquest. All of portal maps are smaller, which is perfect just to make sector layouts and put them in AoW... You don't give us chance to create servers in portal on Breahthrought. Remember Rush is not Breakthrought, they are similar, but not the same. Both modes are played different.
iIm sure that i'm forgetting something, but for now is this. I wish you all the best, and happy holidays to whole DEV team.
Edit 1:
Spotting system is so OP, that you are 24/7 spotted since you spawn. Here is clip how can you be spotted. SInce Breakthrought is mode that is played on maximum two sectors, it is insanely OP and its influence must be drastically reduced. Also you dont have any alerts or signals when you are spotted (like BFV minimap glowing yellow) , except message from Pike scanner.
Shootout to TheCadWoman for this amazing clip.
https://youtu.be/eYfmR9jB0rE