Forum Discussion
kregora
4 years agoSeasoned Ace
@SterlingARCH3R I see where this comes from, because I feel pretty similar, but I think that the timers are the wrong place to address the issues revolving around the death and revive mechanics per se.
The main issues I see are the positioning after downed, because I think this step completely skips collision detection which lets you end in walls and stuff.
And the turn around the killed specialist when shot and then was revived mechanic. Which very often is turning the character on the belly in a prone position, and then turn the character around, so that they look away from the shooter. But this isn't consistant when killed by a blast, shot by a gadget or vehicle. I know this mechanic is to counter the kill cam footage, but in my opinion, better ditch the bad kill cam, and revive in place.
I remember that is was
The main issues I see are the positioning after downed, because I think this step completely skips collision detection which lets you end in walls and stuff.
And the turn around the killed specialist when shot and then was revived mechanic. Which very often is turning the character on the belly in a prone position, and then turn the character around, so that they look away from the shooter. But this isn't consistant when killed by a blast, shot by a gadget or vehicle. I know this mechanic is to counter the kill cam footage, but in my opinion, better ditch the bad kill cam, and revive in place.
I remember that is was
SterlingARCH3R
4 years agoHero
@kregora Sure, though those are issues with the bugs and the physics engine, right? Those are additional issues that need addressing.
The mechanic itself, or the intended effect, is a completely separate issue.
E.g.:
Getting revived only to be 180 degrees from where you were = bug
vs.
"Fatal Injury" animation after full revive timer expiration or earlier = intended effect
- kregora4 years agoSeasoned Ace
@SterlingARCH3R I do remember when they added the 180° flip in BFV, so I am pretty sure this is intentionally. But BFV has more versatile stances than BF2042, which made that fit in. But in BF2042 it just makes the second kill too easy. Which then results in the frustrating experience you described.