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A shield is a defensive weapon, as such it should never be a 1HK, it should have weak offensive capabilities as a tradeoff for it's superb defensive power. Since the new patch I see a lot of players using it as an effective offensive weapon, obviously because of the absurd 1HK, the ridiculous range and movement speed.
They messed up bad.
- Kona_uk3 years agoSeasoned Ace
You can shoot the shield holder in the foot a fair few times they do not flinch?
They then tap you with a shield your dead!!
- 3 years ago
@Kunstula I'll never stop saying it, the new range is awful and too unrealistic. Dozer is out of reach and still can bash the s**t out of you 😞. Previously a well timed jump could have been a good counter-attack, now it's nearly impossible especially when in a tight enclosed environment. As for 1HK it was never a big issue pre-buff, but now with the increased movement speed maybe it should be a 2HK?! Definitely I would bring the range back to what it was and then see how that will work, before changing the damage output.
- 3 years ago
Dozer is fine. Seriously, not hard to run away from at all or countering. I play him alot and get killed or escaped by those that know how to. I do the exact same when I see a Dozer running against me. Maybe play him for a few hours to learn how others counter him.
- Dystopique3 years agoNew Veteran
This is Dice's answer for explosive spam and to counter sticky SPH
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