They said they are looking into fixing various issues including the spawn bellow ground glitch and the fact that the Kerosene bomb has a much smaller blast than the visual and lacks any lasting fire damage over time.
They are also looking to see how to make the countermeasures less useless.
My input for the countermeasure part is that it is not the countermeasures that are the problem
The problem is that it is a STEALTH jet. When I looked up stingers and stealth in quorra, what I found was that "Most stealth designs feature both radar and thermal signature reduction." This can translate ingame to either longer lock on times on the stealth jet (which has synergy with the jammer countermeasure) or shorter lock on ranges on it.