@UP_Hawxxeye wrote:
I do not think that if they make the bomber take a bit more work than THIS to be taken out means it stops being fragile. They are not changing how much damage it needs to be taken out.
Less we forget, this thing also currently fails at being "deadly" outside of its JDAM bomb which is a very late unlock specifically for these poor poor ground vehicles.
They got to somehow make it worth the time one spends with it.
Some clever people have been spawn camping the enemy DRAUGRs by hovering near the enemy jet spawn with Pondhawks + stingers, which incidentally have better countermeasures than the stealth bomber.
Alternatively they could go All-in on the DEADLY aspect and make the stuff it drops being at least half as potent as a V1 from BFV while still leaving it so that even a single guy with a stinger can completely shut it down without counterplay outside of the cloaking gimmick
Right not this thing is less potent and dangerous than a single infantry while having the cooldown + spawn number limitation of a vehicle.
I thought this vehicle would act more like a "call-in" or "kill streak" perk - like the V1. It should be fairly deadly, but ultimately fragile or have limited use to a couple of strafes and that's it. If pilots want to fly around raining death from above, with little anything on the ground can do about it - then that's far from the picture DICE painted for it.
The videos I've seen of it so far seem to indicate that it can be pretty deadly with the right loadout, possible to strafe infantry easily with the canons and take out a Wildcat in a single strafe using the canons and AGM. All that is needed is a MINOR tweak to the kerosene bomb. Don't mess with counter measures at all - it's meant to be a glasscanon, not yet another gunship....