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Great_Tarrra's avatar
4 years ago
Solved

DualSense Adaptive Triggers support in BF2042

Dear community and developers,

As far as I believe, Battlefield games have always been about immersion in the total war: feeling of chaos, vehicles, weapons, gadgets and so on. And PlayStation 5 focuses on a player’s immersion in games with its 3D audio, DualSense controller’s haptic feedback and adaptive triggers. It’s so great to see the first two to be realized in the game. However, there is still no adaptive triggers support that allows you to feel tension and identity when firing different guns, using gadgets and controlling vehicles and aircrafts. In my view, that would take the immersion aspect of the game for PS5 players onto another level. I completely understand competitive players who feel that tension in the triggers increases their reaction time and ability to fire as soon as they spot an enemy, but this category of players can freely enjoy the way they like to play with adaptive triggers being turned off in the game’s settings. 


I would really like to hear what you think!

  • @Great_Tarrra i was actually thinking the same during the Beta.

    But Beta wise we can't even say yet if the final game also won't have it for sure as the Beta was like a 1 month old build of the game. So things might changed. 🤨

    Maybe we'll see a setting option to simply turn it ON/OFF. 

    Even tho, especially cause of the competitive reasons you just mentioned we might won't get it i guess. Maybe some people casual players would then complain about it that it makes things even harder. 

    Who knows maybe it's even difficult to implement this function at all.

    We'll see at release then. 😉

    Greets,

    Travis 

17 Replies

  • Sad thing is that even the case of battlefield 2042 states it has ps5 adaptive triggers supported but there isn't, wouldn't have got the game if I knew they didn't add it to the full release. The case is miss leading they need to fix the game or take this off the case!

  • Lunfangz's avatar
    Lunfangz
    4 years ago

    The game’s freaking CROSS-PLAY… Consoles against PC…. How is there imbalance…. Then turn it off when in pro matches or whatever….

  • @Great_Tarrra As nice as it sounds I don't think I'd stick with it if it was implemented. In games like Battlefield and CoD or any online fps gaming I've always went with the L1 R1 for fire and scope, far superior using digital triggers over the analogue L2 R2. 

    Battlefield 2042 doesn't let you do this in the game itself you have to go to the PS5 UI for the controller and flip it in there. Once you are finished playing remember to flip it back for other game use. Thought I'd say in case anyone was looking to do it.

  • @David6479 

    The whole idea around the adaptive triggers is to provide another level of immersion in games.  Foe those just looking to be competitive in games, I can see where they would find something like this a handicap.  .....but there are a lot of others like us that want to experience that added level of detail in out games.  

    I mentioned it a couple months ago in this thread but Hell Let Loose added this and is all the better for it IMO.  You can actually feel the weight of the trigger pull and break with each squeeze. I find it really quite cool and engaging.  Makes the game more riveting than simply smashing buttons.  .....personally.  

  • @Kean_1111Your right, I’m too competitive when it comes to games like this. Adaptive triggers is nice but a distraction. I’d be all for it if there was a single player element. 

  • @David6479 

    HLL is multiplayer only as well (no SP / co-op campaign) but I see where a lot of folks would feel the same.  The other reason it works in that game is it's extremely lethal gameplay.  ....geared more toward the milsim / realistic experience.  It really is a game where you are in for more for the experience than an XP / kill count.  

    ....but I'd still like to see it in BF2042 even it were just an option so I could use it in Portal with my friends. 

  • Big_Fuge's avatar
    Big_Fuge
    4 years ago

    You’re able to change it under “edit control mapping”

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