4 years ago
Dynamic team balancing system
Lots of previous BF games lack good team balancing system which would result in extremely one-sided game that the tickets count of winning and losing team would be something like 1000/200. We all kno...
this is the reason why they have bought in AI bots ...
see Unreal Tournament 3 from 2007 it had AI bots that helped keep the games teams balanced some time it was hard to tell if you were playing against bots, other than looking at the names on the scoreboard.
We dont need dynamic balancing prolonging a one sided round. Its better a lopsided round ended in 10 mins, than dragging out for 20 with 19 times out of 20 exactly the same end result.
I’ve played on the oceanic servers with BF5 and I can tell you I’ve had rounds were the teams didn’t get balanced and we lost due to considerable numbers not on our side.