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@UP_Hawxxeye wrote:@DuaneDibbleyit does not matter if the people age. What is really good at a point of time will continue be good in the future no matter how many years pass.
This is why we enjoy classical music even if the original audience it was made for died many generations ago.
Classical music is a bad analogy. This is like retro gaming (with Game Boy like graphics). If you want to use music as an analogy, use the music of the 80th and try to make that popular with the current generation. I guarantee you that this will not work.
Times change, so does the taste in music. And in video games. Sure, parts of the generation of younger gamers would still play a game like BF4. Maybe even a big part. But in the eyes of EA this part is not big enough and they look at the player numbers of other titles and THOSE will NOT be achievable with a modernized version of BF4.
If you want to please everyone, you will please nobody. And if you want to make a game that appeals to everyone it will also fail -- just like BF2042 did. Make a new game, make it an Apex clone, MAYBE you are successful. But don't call it Battlefield and expect us to love or even like it.
And at the same time make a BF4-like game (like you teased in the trailers) that you can be proud to call Battlefield and will have a lot of success with a certain audience (us and parts of the younger gamer generation as well), but DON'T expect the sales numbers that could match those of the most popular titles. For EA, this simply does not seem to be enough.
DuaneDibbley Agree with all you have said. EA could have easily launched an update of BF3/4 that would have been acclaimed by franchise players, particularly after the uproar over BFV. It would have been cheaper and faster.
They didn't - IMHO, they 'doubled down' on a FPS/BR hybrid.
So ask yourself why. Put yourself into the shoes of a senior manager who has a significant portion of their salary 'at risk' i.e. bonuses. What do the shareholders expect from EA? No company I know would tell their investors that they would deliver the same market share, the same profit/dividend, as last year. Don't think about BF/Apex/FIFA/Candy Crush/etc as games - they are products. And products need to grow in share/sales/profitability, otherwise they are side-lined or divested.
I think that Battlefield will shift towards the 'franchise' model - like Star Wars. Vince is probably working on a "Fallen Order" style game, rather than a story-driven single player part of a multiplayer FPS game. EA constantly talks up the opportunity to expand the Battlefield franchise (mobile, etc.), but not necessarily the FPS iteration of BF.
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