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@UP_Hawxxeye wrote:
@babypants1
That still does not address the drop in the quantity (29 vs 19 maps for example).
If you are happy with less content in about the same (or smaller) number of months then good for you.
that's because it is besides the point. NOt arguing which game got the most support on my spreadsheet. Which game got the least support. And where does the post launch support of every other BF game rank in between those on my spreadsheet. They all got a good chunk of support. If it helps you cope, then use BFV as the baseline for this support.
I'm saying for a guy that can see the big picture with the hate cycle, you sure are having a difficult time seeing the big picture with the ~18 month post launch support cycle.
DICE has a great track record of supporting every one of their BF games post launch. Thus not only is 2 way communication rather impossible because int his case it's ~1 person on one side and millions on the other side. But hardly needed as reassurance as their track record speaks for itself and is louder than words.
Every previous BF title still has at least one major bug that has never been patched. They all have had issues, they all have had fixes too. In terms of support, 12 months of support is plenty and DICE has gone beyond that with many of the previous versions. To be able to get patches and new content for one year is pretty darn good if you ask me, heck back in the day you bought a game you played it, you beat it, and that was it.....you didn't get free content after you purchased your game.
- 4 years ago@VBALL_MVP Back in the day you played it and beat it oh and it worked!
- 4 years ago
@emerson1975 you're right, but it also depended on the game, there were plenty of Nintendo games that had a bug in it that would make you reset the game.
Any LJN game for the NES was a train wreck, and many of the 3rd party atari games were bug ridden.I also though think that back in those days many games were "unique" and didn't have to compete with other developers so they could take their time. For example, what was Mario Bros competition? Nothing, so they could take their time to get it done knowing that they didn't have to compete with another similar title. It also helped that Nintendo had very very strict guidelines in how a game needed to be designed and how it needed to perform before it got out (reaction to make sure Nintendo never put out the garbage that Atari was pushing out).
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