Forum Discussion
@Trokey66 wrote:@PsubondI was charged on placing the order on PS5......
unless the game was ready to download or ship (digital or physical) they shouldn't have charged you as per their policy
https://direct.playstation.com/en-us/support/pre-orders
- Your credit card will be charged for your pre-ordered item once it is ready to ship
- At the time you place your pre-order reservation, we will pre-authorize your credit card for the estimated total for all items displayed in your cart. A pre-authorization hold is temporary and does not cause your card to be charged. However, the amount of the pre-authorization may count against your credit limit for approximately 1-8 days, depending on your financial institution. Credit card pre-authorization is required in order to validate your payment information.
also, Q2 2022 ends 9/30/22 so even if you got charged in october it would still go against Q3
- Psubond4 years agoLegend
if it was october it was Q3
- 4 years ago
Under ASC 606 revenue is recognized as each performance obligation is completed for the customer, which may happen over a period. If a performance obligation is satisfied over time, revenue is recognized as it becomes enforceable against the customer even when the entire agreement is not complete.
I cannot recall the exact terms of those contracts that EA/DICE issued for their "Early Access Players" but it is correct that a software company is not allowed to recognize any revenue or pull the amount either until "the product" essentially has been delivered. So for the early access players, that will happen around when the early access download started for them. (note that EA in their SLA do not promise that you will be able to find any servers to play on either...)
@Psubond I expect that shareholders will get a more detailed review of the earnings report, so will look into this.
But think we will learn that the vast majority of the BF2042 revenue came in through pre-orders and then just from the first few days after launch. So at full price for aka Gold and Ultimate editions. After that, then other end users were for a large part leveraging their existing play testing passes to the various providers of these across the various platforms (PC, Xbox and PlayStation). As the initial reviews by the open market were not favorable then most of these did not convert as planned into real license sales afterwards for EA. The conversion rate has been near dead zero...
Likewise the expected revenue streams till end of Q4 from microtransactions, skins, etc are now all stalled until further...