are there any number how much traffic BF2024 using\creating?
With such a number we could guess how much more traffic a higher tick rate would suck out of your system (more traffic, more costs with the server)
[EDIT] the more important thing i have forgotten to ask do we know to which FPS xBox Series S/X and the PS5 is locked to?
[EDIT2] found it, the max FPS for xBox series S/X and PS5 is 60Hz so in theory tick rate of 60Hz is a maximum they can use.
And the next question is how far is the HF zone (High Frequency Zone) in BF2042? Is it still 100 meters?
(Outside this zone the tick rate should be much lower, you can see this in game when you are watching a supply or vehicle drop in distance which is lagging)
And how is all of this influenced by 128 players?
[EDIT 3]
Imho the problem at the moment that i see is, that there are to many desyncs which causes the bullet sponge effect.
I hope I don’t mess up my knowledge about it and I’m not a pro in this topic but at the moment I see two problem which can cause this desync:
High ping player which are out of sync with the 45Hz, which will mess up the experience for the low ping players.
The low FPS gamer but I hope that there are no players with FPS below 45fps but if there are some\many this will also influence the correct sync between the client and server.
So I hope this is not thinking in the wrong direction if so I'm sorry, also it is way to hot to use my brain at the moment....
(Also sorry for the edits!)