Forum Discussion
Im all in for a serverbrowser as i believe it can solve problems that most of us are having.
Hopefully a serverbrowser may safe you (DICE/EA) from losing a large playerbase...and for those who already left deciding to come back and give it another try.
Time to reach out and touch and be the triple A company you always were.
Ow and don't forget to fix the other problems also.
@Mackstan71 wrote:Im all in for a serverbrowser as i believe it can solve problems that most of us are having.
Hopefully a serverbrowser may safe you (DICE/EA) from losing a large playerbase...and for those who already left deciding to come back and give it another try.
Time to reach out and touch and be the triple A company you always were.
Ow and don't forget to fix the other problems also.
Yes like you I think it essential that this is added, and hopefully it may yet save the BF2042 player base.
- Trokey664 years agoSeasoned Ace
I have every sympathy with players being unable too find games through MM and of course, should be looked at as a priority but this seems to be region related.
Perhaps DICE has listened to one of the major complaints on here and included a region/ping lock in MM.
A return to a Server Browser would negate that and we would return to "why won't DICE put in a region/ping lock because the game is unplayable with out of region players cheating!".
Of course, I may be wrong but we don't know how MM works exactly.
All I'm saying is, be careful what we wish for.....
- FlibberMeister4 years agoSeasoned Ace
They could have introduced something in between though right.
the whole point of a server browser is to easily and consistent key bring players together.
to be able to easily find the same players, again.
Portal has it? So why doesn’t AOW? Hell it’s not a hard UX problem to say create a Psuedo browser, perhaps based on a real world map, that reflects the in game world. players being able to select a region, brigade or faction. That essentially pools players into a populated rota of Exisiting MM servers they currently have.
there are all sorts of cool and clever ways one could create an experience that works for the story, the team play and the real world players in difficult to connect regions of the real world.
- RayD_O14 years agoHero
@Trokey66 wrote:I have very sympathy with players being unable too find games through MM and of course, should be looked at as a priority but this seems to be region related.
Perhaps DICE has listened to one of the major complaints on here and included a region/ping lock in MM.
A return to a Server Browser would negate that and we would return to "why won't DICE put in a region/ping lock because the game is unplayable with out of region players cheating!".
Of course, I may be wrong but we don't know how MM works exactly.
All I'm saying is, be careful what we wish for.....
I hear what you are saying and of course I realise that there have been players cheating in previous BF's both from within and out of region it has always been a problem.
My ultimate wish is for ALL players to be able to play the game they paid for.
I also strongly believe that all players should be allowed to play BF2042 the way they choose. To be able to join a server and stay on it and play through the whole map rotation.
So many players complain that they are sick of playing the same maps over and over or are denied access to their fav map for days because of how MM works.
Coupled with the fact that we spend so much time in menu's / waiting for players etc I personally just find MM very time consuming / frustrating and quite frankly not up to the job.
If DICE decide to replace MM with a server browser system, then imho it is up to them to also address / control the cheating issue.
Imho denying players a server browser and forcing us to use MM to control that particular issue is the wrong way to go about it.
- Trokey664 years agoSeasoned Ace
@RayD_O1Don't get me wrong, I am not against any of the above and believe we should be able to play in parties larger than 4 with our online friends across the world.
Servers should persist or at the very least 'random squads' should be kept together until some one leaves as that is how online friendships grow.
The current system prevents that and is my biggest complaint about BF2042, the social aspect.
https://answers.ea.com/t5/General-Discussion/There-can-be-only-4/m-p/10952944#M31852Cheating should perhaps have been in inverted coma's as I don't mean cheats as in wallhacks or aimbots but trying to gain an advantage through ping. High pingers can and do spoil a whole server for everyone.
All I am saying is that an 'open' server browser may fix one problem but then introduce others that have been long complained about.
It is a difficult balancing act I suppose.
- 4 years ago
@Trokey66 wrote:I have every sympathy with players being unable too find games through MM and of course, should be looked at as a priority but this seems to be region related.
Perhaps DICE has listened to one of the major complaints on here and included a region/ping lock in MM.
A return to a Server Browser would negate that and we would return to "why won't DICE put in a region/ping lock because the game is unplayable with out of region players cheating!".
Of course, I may be wrong but we don't know how MM works exactly.
All I'm saying is, be careful what we wish for.....
I wish that was indeed the case @Trokey66 , but I have myself confirmed at multiple occasions now to be placed into games with players both from Japan and South America. And I am myself based in Europe. (when playing on PS5 and cross play disabled, AOW Breakthrough 128 players game mode). Confirmed by simply messaging some of the other players you see in the game via the Sony PS5 messenger service. But yes, I assume they were honest in their messaging on their locations. The lack of hit registration was the reason I tried to message some of them, and in most cases they were far out of region players... (this was back in mid January 2022)
The server browser and the scoreboard need both to display the latency rate. Both to the servers and also to the individual players in the game on the servers. Just as the PC players have had it for many years when renting BF servers.
- RayD_O14 years agoHero
@CyberDyme wrote:
@Trokey66 wrote:I have every sympathy with players being unable too find games through MM and of course, should be looked at as a priority but this seems to be region related.
Perhaps DICE has listened to one of the major complaints on here and included a region/ping lock in MM.
A return to a Server Browser would negate that and we would return to "why won't DICE put in a region/ping lock because the game is unplayable with out of region players cheating!".
Of course, I may be wrong but we don't know how MM works exactly.
All I'm saying is, be careful what we wish for.....
I wish that was indeed the case @Trokey66 , but I have myself confirmed at multiple occasions now to be placed into games with players both from Japan and South America. And I am myself based in Europe. (when playing on PS5 and cross play disabled, AOW Breakthrough 128 players game mode). Confirmed by simply messaging some of the other players you see in the game via the Sony PS5 messenger service. But yes, I assume they were honest in their messaging on their locations. The lack of hit registration was the reason I tried to message some of them, and in most cases they were far out of region players... (this was back in mid January 2022)
The server browser and the scoreboard need both to display the latency rate. Both to the servers and also to the individual players in the game on the servers. Just as the PC players have had it for many years when renting BF servers.
Based on your experiences MM would appear not to be applying a region / ping lock then.
As you say we need to revert back to the previous system.