Forum Discussion
@Mackstan71 wrote:Im all in for a serverbrowser as i believe it can solve problems that most of us are having.
Hopefully a serverbrowser may safe you (DICE/EA) from losing a large playerbase...and for those who already left deciding to come back and give it another try.
Time to reach out and touch and be the triple A company you always were.
Ow and don't forget to fix the other problems also.
Yes like you I think it essential that this is added, and hopefully it may yet save the BF2042 player base.
I have every sympathy with players being unable too find games through MM and of course, should be looked at as a priority but this seems to be region related.
Perhaps DICE has listened to one of the major complaints on here and included a region/ping lock in MM.
A return to a Server Browser would negate that and we would return to "why won't DICE put in a region/ping lock because the game is unplayable with out of region players cheating!".
Of course, I may be wrong but we don't know how MM works exactly.
All I'm saying is, be careful what we wish for.....
- FlibberMeister4 years agoSeasoned Ace
They could have introduced something in between though right.
the whole point of a server browser is to easily and consistent key bring players together.
to be able to easily find the same players, again.
Portal has it? So why doesn’t AOW? Hell it’s not a hard UX problem to say create a Psuedo browser, perhaps based on a real world map, that reflects the in game world. players being able to select a region, brigade or faction. That essentially pools players into a populated rota of Exisiting MM servers they currently have.
there are all sorts of cool and clever ways one could create an experience that works for the story, the team play and the real world players in difficult to connect regions of the real world.
- RayD_O14 years agoHero
@Trokey66 wrote:I have very sympathy with players being unable too find games through MM and of course, should be looked at as a priority but this seems to be region related.
Perhaps DICE has listened to one of the major complaints on here and included a region/ping lock in MM.
A return to a Server Browser would negate that and we would return to "why won't DICE put in a region/ping lock because the game is unplayable with out of region players cheating!".
Of course, I may be wrong but we don't know how MM works exactly.
All I'm saying is, be careful what we wish for.....
I hear what you are saying and of course I realise that there have been players cheating in previous BF's both from within and out of region it has always been a problem.
My ultimate wish is for ALL players to be able to play the game they paid for.
I also strongly believe that all players should be allowed to play BF2042 the way they choose. To be able to join a server and stay on it and play through the whole map rotation.
So many players complain that they are sick of playing the same maps over and over or are denied access to their fav map for days because of how MM works.
Coupled with the fact that we spend so much time in menu's / waiting for players etc I personally just find MM very time consuming / frustrating and quite frankly not up to the job.
If DICE decide to replace MM with a server browser system, then imho it is up to them to also address / control the cheating issue.
Imho denying players a server browser and forcing us to use MM to control that particular issue is the wrong way to go about it.
- Trokey664 years agoSeasoned Ace
@RayD_O1Don't get me wrong, I am not against any of the above and believe we should be able to play in parties larger than 4 with our online friends across the world.
Servers should persist or at the very least 'random squads' should be kept together until some one leaves as that is how online friendships grow.
The current system prevents that and is my biggest complaint about BF2042, the social aspect.
https://answers.ea.com/t5/General-Discussion/There-can-be-only-4/m-p/10952944#M31852Cheating should perhaps have been in inverted coma's as I don't mean cheats as in wallhacks or aimbots but trying to gain an advantage through ping. High pingers can and do spoil a whole server for everyone.
All I am saying is that an 'open' server browser may fix one problem but then introduce others that have been long complained about.
It is a difficult balancing act I suppose.- RayD_O14 years agoHero
@Trokey66 wrote:@RayD_O1Don't get me wrong, I am not against any of the above and believe we should be able to play in parties larger than 4 with our online friends across the world.
Servers should persist or at the very least 'random squads' should be kept together until some one leaves as that is how online friendships grow.
The current system prevents that and is my biggest complaint about BF2042, the social aspect.
https://answers.ea.com/t5/General-Discussion/There-can-be-only-4/m-p/10952944#M31852Cheating should perhaps have been in inverted coma's as I don't mean cheats as in wallhacks or aimbots but trying to gain an advantage through ping. High pingers can and do spoil a whole server for everyone.
All I am saying is that an 'open' server browser may fix one problem but then introduce others that have been long complained about.
It is a difficult balancing act I suppose.I understand what you are saying and I don't think we are actually that far apart on how we feel about the impact MM is having on the social aspect.
I very rarely feel that I am part of a team in BF2042 in comparison to previous BF's.
It is as you say a very difficult balancing act and I don't claim to have all the answers but I feel strongly that MM is currently the greater of the two evils.
And I feel that the many disadvantages we are experiencing daily with MM pretty much negates any advantages it may have in countering the other problem which can arise when a player joins out of region with very high ping.
I genuinely feel sorry for the players who have no servers nearby and are forced to play further afield. They bought the game and are currently unable to play.
If they had a server browser I would hope that they maybe could find a server in a neighbouring region.
I would also say the players who deliberately play out of region to try to gain an advantage through high ping would hopefully be in the minority and not representative of the players on this thread / forum.
There is no 100% simple solution but I really hope that DICE revert back to the server browser system as I think MM is dragging BF2042 down.
- 4 years ago
@Trokey66 wrote:I have every sympathy with players being unable too find games through MM and of course, should be looked at as a priority but this seems to be region related.
Perhaps DICE has listened to one of the major complaints on here and included a region/ping lock in MM.
A return to a Server Browser would negate that and we would return to "why won't DICE put in a region/ping lock because the game is unplayable with out of region players cheating!".
Of course, I may be wrong but we don't know how MM works exactly.
All I'm saying is, be careful what we wish for.....
I wish that was indeed the case @Trokey66 , but I have myself confirmed at multiple occasions now to be placed into games with players both from Japan and South America. And I am myself based in Europe. (when playing on PS5 and cross play disabled, AOW Breakthrough 128 players game mode). Confirmed by simply messaging some of the other players you see in the game via the Sony PS5 messenger service. But yes, I assume they were honest in their messaging on their locations. The lack of hit registration was the reason I tried to message some of them, and in most cases they were far out of region players... (this was back in mid January 2022)
The server browser and the scoreboard need both to display the latency rate. Both to the servers and also to the individual players in the game on the servers. Just as the PC players have had it for many years when renting BF servers.
- RayD_O14 years agoHero
@CyberDyme wrote:
@Trokey66 wrote:I have every sympathy with players being unable too find games through MM and of course, should be looked at as a priority but this seems to be region related.
Perhaps DICE has listened to one of the major complaints on here and included a region/ping lock in MM.
A return to a Server Browser would negate that and we would return to "why won't DICE put in a region/ping lock because the game is unplayable with out of region players cheating!".
Of course, I may be wrong but we don't know how MM works exactly.
All I'm saying is, be careful what we wish for.....
I wish that was indeed the case @Trokey66 , but I have myself confirmed at multiple occasions now to be placed into games with players both from Japan and South America. And I am myself based in Europe. (when playing on PS5 and cross play disabled, AOW Breakthrough 128 players game mode). Confirmed by simply messaging some of the other players you see in the game via the Sony PS5 messenger service. But yes, I assume they were honest in their messaging on their locations. The lack of hit registration was the reason I tried to message some of them, and in most cases they were far out of region players... (this was back in mid January 2022)
The server browser and the scoreboard need both to display the latency rate. Both to the servers and also to the individual players in the game on the servers. Just as the PC players have had it for many years when renting BF servers.
Based on your experiences MM would appear not to be applying a region / ping lock then.
As you say we need to revert back to the previous system.
- 4 years ago
@RayD_O1 wrote:Based on your experiences MM would appear not to be applying a region / ping lock then.
As you say we need to revert back to the previous system.
Correct @RayD_O1 ,
Now we don't know the exact Match Making Rules that may have been coded into the system, but it is definitely not a hard lock, that blocks different regions from being merged in with each other. Because that has been confirmed already not to be the case. But maybe there are some business logic that first try as priority to put players together within the same region. And then if not available to start a server with aka 50% of all players ready, then it maybe opens up for also pulling in out of region players that are in same situation in their own region?
Again, simple things that EA ought to have shared the description of with us. But instead they have stayed totally silent on this, despite that this was indeed as highlighted by @Trokey66 at the very top of the wish list from BF veterans. And similarly brought up as a concern when we went through the technical playtesting and the beta periods...
Probably jumping to conclusions, but the very fact that the server session and the associated players are only kept alive for one single game round, and then kicking all players back out in the lobby after each round, for then again to repeat the whole match making process is not a good sign. And moreover, the fact the player is not even put into a sequence of rotation between the different maps, is a further bad sign. Namely bad signs on that not much deeper thought, rationale or logic has been put into this function at all. So expect no business rules have been applied either in the matchmaking routine in the code. Not at present time for sure...
Again, none of this would be needed anyway, if we all just played the Battle Royal game that BF2042 was intended to be from the get go.
- kregora4 years agoSeasoned Ace
I agree, I don't believe there is a region/ping lock.
Once in a while there are matches that just 'feel weird'.
Sometime hit registration is off, and I wonder if I am too close to an object, that I hit an invisible wall, or if my bullets only hit air.
Then you have the friends or enemies that leave a frozen image of their likely hood, while they are still moving around somewhere else.
- RayD_O14 years agoHero
@kregora wrote:I agree, I don't believe there is a region/ping lock.
Once in a while there are matches that just 'feel weird'.
Sometime hit registration is off, and I wonder if I am too close to an object, that I hit an invisible wall, or if my bullets only hit air.
Then you have the friends or enemies that leave a frozen image of their likely hood, while they are still moving around somewhere else.
Yeah I have been experiencing more of these type of incidents in recent days too.
I came up behind a guy and emptied a whole clip into him and he continued to run on around the corner, even I am not that bad a shot. 😃
Also have noticed some occasions of the frozen images you refer to, not good.!!