Forum Discussion
Hey all, thanks for the feedback! It's a nice and healthy discussion.
Could I ask you for some key points, or specific Specialists, that you would like to see to receive a change?
And what kind of change(s) that would be?
@EA_LeeuwCrawford and Boris turrets just aren't very good against vehicles. The damage against infantry is fine as is, against vehicles maybe that should increase or just rethink their gadgets all together. Personally, a change of Boris gadget entirely would be for the best. Nobody really likes automated stuff.
I think the other anti vehicle weapons need to feel impactful. You implemented the class system which is great but now there are less people using anti vehicle weapons (except C5 because 3 classes can carry them which I don't understand, assault and recon shouldn't get these). The damage needs a buff. Or you should be able to carry more rockets and buff reload speed. Then the helis need either limited flares or super long cool downs for them. Maybe even limit the health Regen a bit more for all vehicles. Honestly hate auto health Regen for vehicles and it should be only Regen due to engineers repairs or going back to home base sorta like previous bf games have done.
- Psubond3 years agoLegend
@1gamerdad wrote:@EA_LeeuwCrawford and Boris turrets just aren't very good against vehicles. The damage against infantry is fine as is, against vehicles maybe that should increase or just rethink their gadgets all together. Personally, a change of Boris gadget entirely would be for the best. Nobody really likes automated stuff.
I think the other anti vehicle weapons need to feel impactful. You implemented the class system which is great but now there are less people using anti vehicle weapons (except C5 because 3 classes can carry them which I don't understand, assault and recon shouldn't get these). The damage needs a buff. Or you should be able to carry more rockets and buff reload speed. Then the helis need either limited flares or super long cool downs for them. Maybe even limit the health Regen a bit more for all vehicles. Honestly hate auto health Regen for vehicles and it should be only Regen due to engineers repairs or going back to home base sorta like previous bf games have done.maybe make the turret a 30mm and make the turret not fire at infantry only spot them. leave everything else about the turret alone (just rework mastery to match the reworked gadget)
- 3 years ago
There are two options for Boris's turret, one is SG-36 Sentry Gun and the other is AA turret.
Lis can be one of the most successful specialists, but wish she could switch to another ammo option HE missile (can be manually detonated directly), the damage to heavy vehicles is not high, but it can cause damage to vehicle parts.
Crawford - His Specialist ability should be reworked, Mounted Vulcan doesn't work very well.
- EA_Leeuw3 years ago
Community Manager
Thanks for the extra feedback, all.
- 3 years ago@Psubond Of course just what the game needs, auto turrets all over the map smashing all vehicles with 30mm.
On a related note, the gaslighting in this thread is off the charts.
I play the game as a tank main and as a Boris engineer when I'm not in a tank and I know what I'm seeing play out in the game and it's not what is being misrepresented in this thread. - Ironhead8413 years agoHero (Retired)
To what exactly are you referring?
- Captain_Tachi3 years agoSeasoned Hotshot
Ok some more feedback.
1. The recoilless is a good weapon to shoot down helicopters, but not very useful against tanks. Against tanks, the risk is high and even if you hit all rockets, the tank will still have a good amount of health. It makes 0 sense to engage a tank on your own, so most of the time, nobody will engage at all
2. FXA is just good deny some area for air for a very short time. You will nearly never kill someone with it. The problem is, that after three rockets, you are empty and can't deny anything anymore. The slot is not worth it, for this small benefit.
3. Boris turret is too weak. The lock on time is too long against infantry, the bullets are too slow for air vehicle, the damage against vehicles is too low. The passive trait forces you to stay at your gun, the area for that is very small and as it makes noise so everybody knows where the gun is, everybody will also see you if you try to use your passive. And even with the passive, the turret can't kill anybody. Risk to reward is unsatisfying.
Auto turrets are good for new players to get some support, that is why he is still so popular. But he is just too weak.
4. Crawford, you are one big sniper target or the vehicles will kill you before you are able to get some noticeable damage out. Passive is ok, not overwhelming, but "ok". Would not pick him in any situation.
5. Lis is somewhat ok, her rocket doesn't make much damage against tanks and is not too agile against air. I think she is in a good spot (even if I think it is still too strong against ground vehicles, because there is no real counter for them). But as the other options were so weak (the rocket launcher + specialists) she was the only viable option to fight vehicles. Now with the nerf, many players don't have an useful counter against vehicle (especially air).
6. I understand the philosophy of the specialists and classes, that you have to play together, to be successful. For example, if you have enough ammo crates from your team, you would have enough FXA to deny the air for longer time. The problem is, it should not be balanced to how it "should" be played, it should be balanced, how it is played. And at the moment, not enough ammo crates are present, not enough people pick engineer and so on. If the teamplay is lacking, either reduce the amount how much is necessary to ve successful, or implement more mechanics, what will make it more worth it.
For example, I played Rao before the class system to counter vehicles, I would not touch him anymore, because his traits are very reliant on teamplay. Same for the SOFLAM. I will not use them, because I don't feel, that they are somewhat helping anybody. (Because lack of teamplay). I am a supporter of teamplay at battlefield but if there is such a disconnect between the philosophy and the reality, something has to change.
- 3 years ago
@Tank2042Man wrote:
On a related note, the gaslighting in this thread is off the charts.
Worked for the pilots. Why do pilots get to gaslight and infantry cannot? Gaslighting is what got Lis nerfed. Pilots lied worse then a Chicago Politician. Other saw how it worked for you. - Captain_Tachi3 years agoSeasoned Hotshot
@Tank2042Man wrote:
@PsubondOf course just what the game needs, auto turrets all over the map smashing all vehicles with 30mm.
On a related note, the gaslighting in this thread is off the charts.
I play the game as a tank main and as a Boris engineer when I'm not in a tank and I know what I'm seeing play out in the game and it's not what is being misrepresented in this thread.You are somewhat right. But both sides can be right. On the one side, for example I say, Borris Turret is too weak. On the other hand, you are afraid, to see too much auto turrets.
And you are correct. Nobody asked for an auto turret. But at the moment, you could also patch Boris out of the game.