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@MZR_926 wrote:
Basically, engineers should support vehicles with repair tool and rockets instead of trying to destroy vehicles by themselves.
I think the points for repairing (on the scoreboard) should be increased by 50%, or the points for kills should be decreased.
Also, it's very boring to support Wildcat and TOR camping at the base spawn, so their range should be decreased.
@MZR_926 The current Engineer class is the amalgamation of two different classes from Battlefield 2, the anti-tank class and the engineer class, which is why their role has different functions for the team in the same class. The BF3/4 assault class was the amalgamation of medic and assault and the recon class was the amalgamation of sniper and special forces as well. I suspect the reason that 6 classes were merged into three while not touching the Support class was to encourage people to play the less popular supporting roles more than the kinetic roles by merging a less popular class with a more popular class. I totally agree that supporting team actions should have additional XP to encourage team play actions.
Regarding spawn base shenanigans, that issue seemed to have started in BFV and continued from there. However if a wildcat can engage from spawn or another safe area away from the battle that would be a smarter tactic than to drive an AA asset into the thick of battle and get destroyed. If the wildcat has chosen to remain away from the battle just stick with your squad and repair tanks that need your direct support at the front.
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