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VeloRama_Twitch's avatar
3 years ago

[Exposure128] B1/D1 need better infantry access

B1/D1 need better infantry access from the team spawns. Vehicle elevators are a nice idea, but for vehicles. They are too slow for infantry and as every elevator they can be camped pretty well. If B1/C1/D1 has been taken by one of the teams (not uncommon), the only access to B1/D1 besides the slow vehicle elevator is diving down the ravines between B1/C1 and C1/D1. But those effectively become killboxes in this scenario and trying to take back D1/B1 in this situation just becomes a suicide mission.

I think the solution is some kind of tunnel or even tunnels that increase infantry flow from team spawns to B1/D1. More precisely, a tunnel to D1 from RU spawn side (somewhere in the vicinity of F1) and a tunnel from US spawn side to B1 (vicinity of A1).

Thanks for listening to my TED talk.

3 Replies

  • CloverDeuce's avatar
    CloverDeuce
    Seasoned Ace
    3 years ago

    Or a couple of elevator shafts with the elevators replaced with zip lines (think Orbital). There is an elevator shaft at the back of the base with yellow tape across it already (not coded but visual), that would work well. And add another one in the main shaft (the big one with the road) somewhere, preferably near the back.

  • RMEChief's avatar
    RMEChief
    Legend
    3 years ago

    There should be stairwells and elevators down from the surface facilities at A and F sectors. 

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