Feedback on a few control settings that could use changes/decoupling
Following a few posts talking about the Liz missile, I found out that its sensitivity to turning is tied to the Vehicle Aim sensitivity.
The problem with that is that is that by cranking the Vehicle Aim sensitivity in order to optimize the liz missiles, one makes the aiming on the actual vehicles uncomfortably fast.
I would like to suggest that First person view remote controlled missiles like the Liz missile and the portal's TV missiles could use their own sensitivity slider that is independent from the generic vehicle sensitivity.
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In the same spirit there is also a long standing issue with another settings conflict
In the infantry settings there is that toggle called something like ADS FoV that applies the current FoV settings for the infantry to when they are Aiming Down Sights with their gun. This is a setting that is favored by many people since it also helps control the recoil of guns better.
But at the same time this infantry ADS FoV toggle also applies to the Zoom in functionality of various vehicles like jets, helicopters and gunner seats. For vehicles this results in a smaller zoom than normal due to the applied FoV settings.
Because of that I believe that there should be a change that prevents the infantry ADS FoV toggle from affecting the vehicle zoom in. The vehicle zoom in should not be affected or it should have its own independent toggle.
In the future, I or someone else will hopefully provide visual evidence of the issue too.
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Thanks for your time and I hope that these improvements are considered as they would benefit everyone who uses those assets.
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Edit, also with the liz missile if you have the vehicle boost set to toggle, you cannot turn off the boost of the liz missile once you turn it on, it goes full throttle until it hits something or it expires