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m0rph97_TN's avatar
m0rph97_TN
Rising Scout
4 years ago

Feedback on the ADS bug with weapons and especially the SFAR

Hello there, I'm a small-time programmer with limited experience in game development, I don't know how your frostbite backend operates, but I wanted to share my feedback on the ADS bug.


Based on the recreation of the bug on my end, I believe the ADS bug inherits the behavior of the vehicle mechanics which the player was inside before exiting, I think that the camera speed and behavior of let's say the "turret" in a tank that you were inside, gets carried out with the player once they exit the vehicle, hence the delayed shadow of the player when moving ( mimicking the turret speed ) and not being able to ADS, I think that they "Exit vehicle button" carries out the behavioral instructions of the vehicle and doesn't "recognize" the new state of the player, thus carrying out a bugged animation and subsequently no ADS.

1 Reply

  • kregora's avatar
    kregora
    Seasoned Ace
    4 years ago
    @m0rph97_TN I guess you are right. I guess the On Foot state model isn't reinitialized correctly, when it is switched from Vehicle to On Foot.
    If my observation is correct the occurances increase when the main weapon offers an underbarrel option, and increases again if the underbarrel option is active.
    I did my observations while using Casper and his drone, as that counts as entering / leaving a vehicle every time you switch to the drone, exit drone view, or get kicked out of the drone view.

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