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Ps. Very sad I never got to experience MAG back in 2010, I remember reading about it but didn't have a ps3 at the time.
@Flavin913
MAG had indeed one if not the best command structure there is in a large scale videogame . the OIC was capable of helping the team coordinate the attacks , sync different platoon effort and so on , He could broadcast to the entire team and so on .. It was truely amasing ..
But also MAG players were able to create a lobby of 32 players of friends or clan members to search for match making of 256 , 128 players games .. BF since matchmaking was introduce in BAd company only foccused on squads only .. And even BF games with admin and or servers browsers were a pain to work with to stay in team .. it was even nearly impossible to not get your squad splitted between the russian and american side or switched side by the admin and so on and on and on ..
MAG had a system similar to any matchmaking games but we were able to filled lobby up to 32 players willing to team work that we knew and we could communicate with randoms via proximity VOIP we could communicate with others squad or platoon leaders the OIC was able to coordinate abilitys refresh , objectives etc.. These are the things BF is lacking and as always been lacking .. Peoples try to blame design decision like the specialist etc..
but these problem exist since the begining and the specialist system only offer more teamplay options not less and does not positively or negatively impact the teamplay per say ... The only way to improove teamplay is having more organised team with bigger lobby up to 16 at least 4 squads of 4 ..
Having the ability to choose a squad leader and platoon leader .. Having special ability and bonus for squad leader proximity and Following FRAGO like obbjective that can be capturing a point , hacking a door , repairing X or Y , destroying X and Y and so on ..
Here a video of MAG with an OIC active
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