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Once again I will reference Tom Clancy's Rainbow Six Seige and also Nintendos' Splatoon which are two games that have separate and well defined ranked lobbies. What I mean by well defined is that players know if they are in ranked lobbies playing solo or with their clan members, that this is a PTW (Play To Win) area where teamwork is required.
Battlefield has needed a space like this for team focused players for a long time. The solo, sandbox Battlefield experience has gotten old for me. DICE tried Incursions on Battlefield 1. I think that it was 5 Vs 5, and that is the reason why it did not work.
Large scale warfare has always been the main selling point for this series, and it was so disappointing when Incursions released to see that it was not focused on that.
I have always said that the people that want to play with each other as a team should be allowed to do so with and against other players that want to do the same.
The thing is even Halo infinite wich is a 12 vs 12 game in big team battle allow players to form a 12 players lobby and start a matchmaking process ...
BF2042 should have at least 1/4 of the team to be allowed to be a ppremade lobby of 16 players 4 squads of 4 players ...
Platoon structure and Lobby of 16 players is needed at the very least ..
Game like Mag allowed 32 players lobby to start a matchmaking in 32 vs 32 64 vs 64 and 128 vs 128 players games ..
But i think 16 players would be the bare minimum ... Bad company 1 was 12 vs 12 so 4 person dont have the same impact there as they have now with 64 vs 64
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