3 years ago
Fix the mouse input
I just went to play BFV for the first time in monts and the difference is night and day Is it really impossible to port the code use for BFV? I have never seen a AAA title where the mouse input is ...
Yeah it's crazy how they were able to nail mouse input for 4 games in a row but now the technology has apparently been lost
God I can't imagine how bad the code must be for them to not be able to just use the code from BFV
Really goes to show how bad DICE has fallen as a studio
@DuaneDibbley wrote:
@InS_Hypno
Even worse!
Handling mouse input is integral part of the ENGINE itself, so its not really BF2042 that suffers from that, but basically ALL titles they plan to release that are based on the current version of Frostbite. Not all games require precise mouse input of course, like a racing game. But if they ever plan to release a new title and they cannot make the mouse input work it will be another thing that would definitely prevent many PC players from buying the game.
Next to many core features that would have to be in from the start, like a server browser, a score board or squad management features -- or NOT in, like specialists -- of course.
I mean surely if the engine was maintained by competent people they should be able to just scrap the changes made to how they handle mouse input and bring back the old code
There must be something that made reverting back impossible because otherwise I just can't understand why they wouldn't do it
It's my understanding from Julian, the software engineer who coded the controls. That the Frostbite team probably changed something while upgrading the Frostbite engine and that's why controller settings such as aim assist, stick deadzone, and acceleration leak over into the mouse settings.
He said at one time the 'code paths' for controller and mouse used to be separate, but he's not sure anymore because he works at Ripple Effect now and has no insight into what changes the Frostbite team have made during engine upgrades.