3 years ago
Fix the mouse input
I just went to play BFV for the first time in monts and the difference is night and day Is it really impossible to port the code use for BFV? I have never seen a AAA title where the mouse input is ...
How is it, that this is not fixed this late after release?!
I think the delay input may be actually WORSE since the season 2 update, and now it has introduced this weird stuttering when firing full-auto as well.
@Ironhead841 wrote:I think the delay input may be actually WORSE since the season 2 update, and now it has introduced this weird stuttering when firing full-auto as well.
Yes I agree the input delay has definitely worsened, this needs to be addressed asap.
@BigShottt wrote:
@Ironhead841I've also noticed the full-auto firing stutter as well.
I've also got some weird kind of movement lag where you're trying to stand still behind a rock and aim, meanwhile your character starts to move all on it's own, a foot or two in a direction that you're not telling it to move!...and then you get killed since you come out of cover because of that.
Btw, this is all happening in PvE, not just PvP. Feels like some kind of rubber banding netcode issue.
This happens to me a good bit. Duck behind cover to reload and your toon keeps moving. Super annoying...
As a cs player since version 1.5, in 2042 you can't really have muscle memory when it comes to sniping...
EDIT: This what mouse recorder gave me, but maybe it's incompatible with the game. I tried with 1140p and 1080p resolution and even if it shows off, it really does feel off and micro adjustment is full struggle.
@BigShottt wrote:
@Ironhead841I've also noticed the full-auto firing stutter as well.
I've also got some weird kind of movement lag where you're trying to stand still behind a rock and aim, meanwhile your character starts to move all on it's own, a foot or two in a direction that you're not telling it to move!...and then you get killed since you come out of cover because of that.
Btw, this is all happening in PvE, not just PvP. Feels like some kind of rubber banding netcode issue.
Come to think of it...
Did EA/DICE ever get to a steady state phase with this game, whereby the next many weeks were purely dedicated to game optimization with regards to game mechanics, hit registration etc?
I have the sensation that it has so far all been hapless drive-by shooting at the endless pile of bugs and no real structured approach to deliberate and dedicated game optimization by the dev team. Many of these symptoms we here all describe are typically actually linked to the server side code and hardware is simply not able to keep up with the client side inputs across the full connected player population. Which leads me to think about being another reason why EA/DICE appeared suddenly very committed to stopping the 128 player servers and only go max 64.
Posted this in the other thread as well...
Ok, maybe I stumbled onto something I saw a while back in a vid, but I just made a bunch of changes and holy crap the difference. Yes, this should be fixed and still needs some work, but here's what I did...make sure that your Windows mouse acceleration is OFF. (Enhanced Pointer Precision)
Go into Mouse & Keyboard, "ON FOOT" settings. Set your Sens and FoV to whatever your preference is I have
Sens = 10
FoV = 74 (this is based on my resolution)
ADS FoV is ON
Soldier Zoom Aim Sens is 100
Now here's where it gets interesting
Aim Ratio = 100
Zoom Aim Ratio = 100
Uniform Soldier Aiming = OFF
Zoom Transition Sens Smoothing = OFF
I then set the zoom sens to my preference. And you may be saying "but I have mine like that" and you may. Here's part two.
Go into "Controller - ON FOOT"
Set any setting from above to match on the Controller setting. (Make them all match to be sure) Here's what's a bit different.
Soldier Aim Assist = 0
Soldier Aim Assist = 0
Aim Left/Right Acceleration = 0
EVERYTHING ELSE SHOULD BE THE SAME!
Once I did this things got a WHOLE LOT better. Also, if you have a mouse capable of it, change your mouse polling rate to see if that helps as well. I was at 500 and went to 1000 and it was better.
Hope this helps!!
Don’t worry guys only another month to see if it’s fixed!
@Echo6Echo wrote:Posted this in the other thread as well...
Ok, maybe I stumbled onto something I saw a while back in a vid, but I just made a bunch of changes and holy crap the difference. Yes, this should be fixed and still needs some work, but here's what I did...make sure that your Windows mouse acceleration is OFF. (Enhanced Pointer Precision)
Go into Mouse & Keyboard, "ON FOOT" settings. Set your Sens and FoV to whatever your preference is I have
Sens = 10
FoV = 74 (this is based on my resolution)
ADS FoV is ON
Soldier Zoom Aim Sens is 100
Now here's where it gets interesting
Aim Ratio = 100
Zoom Aim Ratio = 100
Uniform Soldier Aiming = OFF
Zoom Transition Sens Smoothing = OFF
I then set the zoom sens to my preference. And you may be saying "but I have mine like that" and you may. Here's part two.
Go into "Controller - ON FOOT"
Set any setting from above to match on the Controller setting. (Make them all match to be sure) Here's what's a bit different.
Soldier Aim Assist = 0
Soldier Aim Assist = 0
Aim Left/Right Acceleration = 0
EVERYTHING ELSE SHOULD BE THE SAME!
Once I did this things got a WHOLE LOT better. Also, if you have a mouse capable of it, change your mouse polling rate to see if that helps as well. I was at 500 and went to 1000 and it was better.
Hope this helps!!
Good post, thanks for sharing, let's hope this can help players until DICE get round to addressing this. 👍
Hello
This is your daily reminder that the mouse input is trash @Straatford87