I just went to play BFV for the first time in monts and the difference is night and day Is it really impossible to port the code use for BFV? I have never seen a AAA title where the mouse input is ...
There was another tweet stating the guesstimated reduction in mouse input lag is around 4ms. That is less than it takes to render one frame (unless you are getting >250fps).
Don't expect anything I'd say. If at all, it will 'feel' better, even if it does nothing (just like homeopathy, well OK; 4ms is at least something).
Thanks for sharing @DuaneDibbley. It sounds like DICE changed the polling rate from 125Hz to 250Hz for the game's input loop. Which is exactly 4ms less input lag.
A welcome change. My Razer Viper 8k mouse is set to 4,000Hz polling. I love this mouse! It's killing the Logitech G Pro mouse I had.
Here's a graph I made using MouseTester, showing the difference in polling stability between Logitech G Pro vs Razer Viper 8k at 1,000Hz. The blue dots are how consistent the mouse replies to a 1,000Hz polling rate and the green line is optical sensor tracking. Blue dots grouped tightly around the green line means a consistent polling rate of 1,000,Hz. Which means low polling jitter
How does this relate to the 45Hz tick rate? My assumption is with that equating to 22.2ms and the polling rate increased from 250 (8ms) to 500Hz (4ms), shouldn't we expect our mouse input to "report" 5-6 times per tick (server update) vs 2-3?
8/22.2 = 2.775
4/22.2 = 5.55
Since you can't technically have "half" updates, you will either get 2 or 3 with 250Hz and 5 or 6 with 500Hz. If that is the case though, it is definitely a step in the right direction.
Do you know the polling rate for BF1 or BFV?
@OskooI_007 what do you believe is the best DPI and Polling Rate setup with a perceived 500Hz Game Polling Rate? My thought is to match it (bring mine down from 1K)?
@EA_Atic the input delay improvements are definitely felt and make a difference for the better. However, as it was discussed here extensively, the issue isn't just the delay, but the inconsistent movement making micro-adjustments and flicks very inconsistent as well.
@EA_Atic I played half a match (MM sent me to match mid game).
I would say on initial feel, it definitely felt like an improvement. I think I need to tweak my Windows mouse settings. Can you tell us what the polling rate is now?
I think the issue is my Windows polling rate (what I see) is different than what the game reports. However, if I can sync them, it might feel even better.
The response time is much better than before, but flick and micro flicks adjustments still don't feel right. I always have overaim in the game when I react fast, in other games it's not like that. It's like pixel skipping or acceleration on, but it only happens when you move the mouse faster, so many don't notice it because of slow aiming (no it's not my mouse, I have 10 different mice here all doing the same in BF2042) and when the render latency drops it's even worse. Dice needs to test this on full servers not on a scenario that does not load the system.