Forum Discussion
I don't think it matters what commercial model is used, it's more about the execution and content. Both free-to-play and pay-to-play games can work, and be fantastic experiences if done right. The Finals is a good example of a recent F2P game that can work and does things right. OK the monetisation is more in your face and obvious - it's a great game, well supported, with responsive devs acting on it's community feedback. XDefiant also has great potential, but cheating and they way they implemented the weapon unlocks grind needs work - but the important point is that again, the devs have acknowledged the issue quickly and are working to fixing it soon.
Helldivers 2 is a good example of a P2P game, where additional monetisation can also work. Up until the last patch, there was a constant stream of new content, enemies, mission types, and just generally fun game mechanics backed by supportive and responsive devs very active in the game's community social platforms, admitting to problems, and laying out their plans to fix it. OK the last patch and their recent re-focus on larger patches has meant the content has dried up a little, but the next patch promises to be huge with lots of new changes and content.
Basically the key is approachable and visible devs, that acknowledge when something isn't right, and fix it to make the game more fun. Regardless of if you've paid for it or not.
Compare that to the number of requests to add a server browser to 2042 for example, which have been there since day 1....
- Raajakaarti_Tero1 year agoSeasoned Vanguard
Indeed they can be both be successful models. I was too unclear about my 2nd point which was that if there's quality issues arising and game turns out dissapointment, you are out of luck with paid games AFAIK. They have got your money.
Also, F2P are budget friendly, especially for players of low income and depency on social security. You can decide how much support you want to give developers and when you want to do it (though timed purchases are problematic).
Delta Force looks overall promising. I am afraid if it has advanced movement and slide-jump hectic bullet avoiding without conventional penalties like well-done tactical shooters have, then I am not going to have excellent time. I'll wait and see.