4 years ago
FXM-33 reload animation
Pedantic I know and as much as I enjoy playing this but I only recently started using this launcher equipped when driving a tank and when I use it can’t help but to notice the reload animation , I...
Not having a reload animation for the FXM was definitely a cut corner that needs to be fixed because it is pretty immersion breaking to see the character toss it aside and pull out a whole new launcher. That said it works fine functionally so I'd put that pretty far down on the list of priorities for fixes or improvements.
@TheCompton73Yeh man fair doos I know it’s minor… I mean the patch notes stated it had extended the animation., and had sorted the sound but I wasn’t really aware of that issue then or knew of it before the patch , even though been playing since early access - I’ve only just started using it here n there 2bh so only just noticed something abit a miss with overall reload animation , nothing needs to be done really accept cut out the character throwing it away as it sort of throws you off abit
They need to create an actual proper animation of loading another round into the launcher, which was the corner that got cut.
@TheCompton73Sure I know what ur saying , I don’t really mind the fact it ain’t got complete animation of reload , I just mind that I’m seemingly tossing it away only to use again within the same instance of a reload it’s just weird - like I say the BF4 one was convincing enough as in effective simple illusion..personally it’s nearly there just loose the “tossing away” bit since it doesn’t make sense , the character only gets another anyways in the same instance of the same reload when really it should be that your reloading the same one
who goes through a tone of stingers on the BF , you keep the same one , stop chucking it away then
You reckon we could see aa countermeasures like ECM jammers and what ever else that provided 4 with more playability in near furniture?….that was meant to say future but I think il keep that one
The devs are no doubt on this but will say anyways
Seems strange that SunDancers little rave sticks have a longer range than the FXM and so the suggestion would be to bring them more in line with the FXM range
this hole thing is broken....you lock-on and the missile goes straight into oblivion or flys in circle around the target.
85% of my shots are waste
sometimes the reload animation repeats 3 times until a new missile is loaded
no lock-on sound or animation but you can fire your missile....flys straight into nothing
when 2 or more missiles already flying into the target your own lock-on will be interrupted and you cant fire anymore