4 years ago
Game balance feedback.
As someone that’s been a player tester for several games over the years, it seems impossible for me to believe that player testing is happening in BF2042. Its impossible to believe that feedback from...
@Zhukov211Stealth and flares is fine, just give the flares to the gunner and not the pilot.
30mm and bombs is fine, just set a limit on the maximum distance they can travel before exploding mid air.
Loadouts are fine.
Critical damage does affect aircraft handling.
Rao's hack is fine, they should double it's distance against vehicles and add a cool down imo.
Small arms damage should never damage any kind of vehicle unless it's using Anti Material rounds.
SOFLAM should be buffed to work against Stealth.
NO! AA missiles already have excellent range!
If you want to truly fix air vehicles, give Jet their own category and make them 2/2.
Small arms damage should never damage any kind of vehicle unless it's using Anti Material rounds
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Aircraft and light armored transport vehicles should DEFINETELY take small arms fire.
I can dump a whole drum of LCMG into a LATV4 or heli and they just absorb/deflect it? RIDICULOUS
@CloverDeuce Well I mean, what would be the point of Anti Material rounds then, just to use them on Tanks?
Anti Material rounds have a purpose. This is there purpose. There is no problem here. Ammunition that's good vs infantry should not be equally good against Light Vehicles, this is why Anti Material rounds is a thing.
Just because it's a Light Vehicle, doesn't mean a pistol should be able to damage it. That would be ridiculous imo.
I think part of the problem may be the that DICE lacks any 'ace' pilots on their play testing teams - at least not anyone that can expose the full potential of the air vehicles within only a few weeks of testing.
@AngrySquid270 wrote:I think part of the problem may be the that DICE lacks any 'ace' pilots on their play testing teams - at least not anyone that can expose the full potential of the air vehicles within only a few weeks of testing.
I'd laugh if they've got systems to track performance for the whole population and look at averages in terms of time pilots keep their helicopters alive and kills/assists. Because I guarantee you that, given that there are a ton of terrible pilots bringing the average down, the average number actually looks pretty good and like there's no real problem! But when you actually start using meaningful metrics and looking at mean/mode and various performance groups (low-end, high-end, extreme high etc.) that there's a lot more data showing the problems.
But I've been thinking about this a lot as well. Like...what if DICE just doesn't have any decent pilots in their test-pool? Or like...many decent players at all? It would sure explain a lot of the design decisions they've made pre and post-launch.